- Joined
- Jan 25, 2011
- Messages
- 2,289
I need some clarification on the game cache and how implementations to a campaign (read: expansions) can work together.
Let's say I have a campaign and I save a lot of data between maps. This could be hero level, the position of NPCs, whether or not a building in a map has been entered and so on.
Now the question:
I want to expand the campaign with a few new maps but I don't want the player to start all over with the campaign (this could actually also accord for fixes on certain existing maps in the campaign).
Due to all data is already saved in the game cache isn't it possible to just add those new maps/fixes and simply load the already stored data in the game cache and move on?
If true, are there any issues I should be aware of?
Let's say I have a campaign and I save a lot of data between maps. This could be hero level, the position of NPCs, whether or not a building in a map has been entered and so on.
Now the question:
I want to expand the campaign with a few new maps but I don't want the player to start all over with the campaign (this could actually also accord for fixes on certain existing maps in the campaign).
Due to all data is already saved in the game cache isn't it possible to just add those new maps/fixes and simply load the already stored data in the game cache and move on?
If true, are there any issues I should be aware of?