Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
Hello everyone!
As announced, I'm publishing all the dialogues that still need to be looked over and improved to these forums.
Feel free to edit them within the bounds of the general theme of the specific quests. If you dont know which quest the texts belong to, just keep the general content of the message and rewrite the grammar and stylize the speech a little.
WARNING!
This thread contains heavy spoilers. I you haven't yet played the map and seen all content, I recommend not reading this thread!
So let's get started!
--------------------------------------
Some old stuff that needs to be redone (both from content and writing perspective):
Content that has never been checked and needs a total makeover:
[Please don't mind the JASS stuff and only check the text, I was too lazy to remove all the additional stuff. Also, this allows me to c'n'p the stuff into the map without any additional work to be done.]
As announced, I'm publishing all the dialogues that still need to be looked over and improved to these forums.
Feel free to edit them within the bounds of the general theme of the specific quests. If you dont know which quest the texts belong to, just keep the general content of the message and rewrite the grammar and stylize the speech a little.
WARNING!
This thread contains heavy spoilers. I you haven't yet played the map and seen all content, I recommend not reading this thread!
So let's get started!
--------------------------------------
Some old stuff that needs to be redone (both from content and writing perspective):
Heh, didn't expect you to return that fast. Those crabs grew pretty big the last days.
I see you were successful? Great; maybe he will stop biting in my legs for a while now. Not that my legs weren't tasty, hehe ...
My little friend here is hungry and he's quite a gourmet; ... just loves this crabs.
Do you mind getting us some lobster flesh? You'll find them at the beach in the north west. I'd go myself, but I'm on guard-duty today.
Now that really tastes good, doesn't it, little one?
Ah, a new face ... Most of the time I'm living here on my own ... and yes, I sometimes feel a little lonely.
My Son is living in the village Riversdale south east from here, he's working at the blacksmith's... Usually he brings me food every day, but he wasn't here now for two weeks. I'm starting to worry about him.
I'm starving. Could you please buy me some food at the market in Riversdale? Oh and while you are at it ... Watch out for my son!
Content that has never been checked and needs a total makeover:
[Please don't mind the JASS stuff and only check the text, I was too lazy to remove all the additional stuff. Also, this allows me to c'n'p the stuff into the map without any additional work to be done.]
JASS:
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nFinally someone is volunteering to help Ankhmaron out of trouble. It may not be an important country, compared to those in the north, but it's the only homeland I have ...")
call TransmissionTimer(PID, seller, "So, err, excuse me if I have to get straight to the point: I am not entitled to tell you about the details. Neither do I know anything special about what is going on here actually.", 9)
call TransmissionTimer(PID, seller, "For now, I can just tell you what everybody knows: The countries in the south are getting devastated by an unknown plague, caused by poisonous spores spread by the air.", 18)
call TransmissionTimer(PID, seller, "I do not know what exactly happened down there, but I do know that Ankhmaron is in great danger. And to make matters worse, Mytargas, the capital of Ankhmaron, is attacked by those that somehow managed survived the plague.", 30)
call TransmissionTimer(PID, seller, "But I am pretty sure that Sergeant Qwerty and Colonel Brightblade of the city guard can tell your more about this. Report back to them! We do need every helping hand we can get.", 40)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nYou need to hurry! Mytargas is in the south west. Just follow the trade route and you will get right there.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nYou are the new recruit, aren't you? At last someone with fighting experience. Hurry up and talk to Colonel Brightblade. He wants to mount the new recruits personally.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nHurry up and discuss everything with Colonel Brightblade, recruit!")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nNew recruit, hein? There are lots of people out there willing to sacrifice their lives just for a quick coin, recently. I just hope you are not one of those and prove a little bit of ... endurance.")
call TransmissionTimer(PID, seller, "But I do not want to scare you off. I'm actually relieved that there are still promising candidates out there. Most of the mercenaries and soldiers just took their heels when the mutants showed up in Ankhmaron. Cowards.", 10)
call TransmissionTimer(PID, seller, "You will realize that there are only few people left in this town. Only those that are too poor to get a horse, the last parts of the shattered military and some greedy traders have remained.", 20)
call TransmissionTimer(PID, seller, "If you ask me, this city is doomed. But I will do a hell to give it up just now. I was born here and I am certainly going to die here too - and take as much of those monsters with me as possible", 30)
call TransmissionTimer(PID, seller, "But let's get to the point: As maybe Sergeant Qwerty already told you; the city is currently under attack by undead beings; those that somehow survived the poisonous spores.", 40)
call TransmissionTimer(PID, seller, "Not just their flesh is rotten now, but they are also controlled by their lust for blood, too. Both chantry and the magician's guild came to the conclusion, that there is nothing we can do about them anymore. Except a quick death.", 50)
call TransmissionTimer(PID, seller, "But it's too early for you, to get so deep into trouble yet. I want you to participate in some special training first.", 60)
call QuestTransmissionEnd(PID, 0, null, 78, 0, null)
if GetUnitTypeId(udg_ControlledHero[PID]) == 'H000' then
call TransmissionTimer(PID, seller, "You are a soldier, so maybe you should check up the Center Square, as there's a large guard mount taking place at the moment. Talk to Lord Thuron; he will tell you about the details.", 68)
elseif GetUnitTypeId(udg_ControlledHero[PID]) == 'H001' then
call TransmissionTimer(PID, seller, "You are a cleric, so maybe you should check up the noble district. After the western city parts were taken, the chantry took shelter there.", 68)
elseif GetUnitTypeId(udg_ControlledHero[PID]) == 'H002' then
call TransmissionTimer(PID, seller, "You are an apprentice of the arcane arts, so maybe you should check up the noble district. The local mage's guild hall is residing there.", 68)
elseif GetUnitTypeId(udg_ControlledHero[PID]) == 'H00B' then
call TransmissionTimer(PID, seller, "You are one of those nature-guys, aren't you? You should talk to the arch druid in the park district. I am sure he can give you advice.", 68)
elseif GetUnitTypeId(udg_ControlledHero[PID]) == 'H00D' then
call TransmissionTimer(PID, seller, "You are one of those outlaws - but I don't care. We are not in the position to turn down a good mercenary, when we can get one. You should check up the slums quarter.", 68)
endif
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nHurry up and report to Corporal Finley! The battle is still ongoing!")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nI'm glad you made it back in time. While you was away, a weird man from the south made his way through these gates.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nAnd thus, I think that ... oh, ... looks like we got someone new listening.")
call TransmissionTimer(PID, seller, "I feel a strong magical aura in you. You are a magician from the northern regions, aren't you? Welcome to the mage guild of Mytargas. What can I do for you?", 8)
call TransmissionTimer(PID, seller, "Ah, so Colonel Brightblade wants you to improve your skills before giving you further tasks? A wise decision, indeed, but unfortunately, I think I can not help you in your current state.", 18)
call TransmissionTimer(PID, seller, "You see, the source of magic from the north is quite different from ours. While you should be able to access your basic powers here, you will never get to your full potential without 'connecting' entirely.", 28)
call TransmissionTimer(PID, seller, "The source of magic in Ankhmaron is the cloud plane. In order to overcome your natural limit, you need to control the source.", 40)
call TransmissionTimer(PID, seller, "If you are still interested, I can provide you with all the reagents and perform the ritual every student of magical arts in Ankhmaron needs to go through. Once finished, you will be able to properly connect to the source.", 50)
call TransmissionTimer(PID, seller, "It's your decision. There are great dangers in the cloud plane ... and once you are there, you are on your own. I can guide you, but I can not intervene.", 60)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nTell me when you are ready to go to the cloud plane.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nYou did indeed amaze me, apprentice. I felt the magical eruption at the cloud plane. Now make good use of your newly granted powers and report back to Colonel Brightblade as soon as possible.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nGreetings, traveler. Unfortunately, I am to busy to talk to you right now.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nI tell you, we must act now! If we wait any longer, then - ... Wait a second. Brother ... over there? Come here, please!")
call TransmissionTimer(PID, seller, "Brother, we have a serious business to talk about. The threat that this city is faced with grows stronger and stronger with every sun rising and we simply do not have enough experienced men to strike them back.", 8)
call TransmissionTimer(PID, seller, "Do you see this quarter over there? Behind this canal? A small force of the mutated beings has broken through the city wall there. Currently, the forces stationed there are surrounded and without any help, they are not going to survive this night.", 18)
call TransmissionTimer(PID, seller, "If you really want to help Ankhmaron, then we have to defend this city first. Go to the pier at the south east, between the noble and the park district and meet with the boatsman there.", 30)
call TransmissionTimer(PID, seller, "He will bring you to the other side. And once you are there, try to save as many soldiers with your healing powers as you can. We can not allow more of our brave men to fall.", 40)
call TransmissionTimer(PID, seller, "Let's just hope it is not already too late. If you make it back to us, I can possibly find the time to teach you some higher divine powers. May god guide you, brother.", 50)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nMeet the boatsman! He is currently at the pier between the noble and the park district. You have to hurry!")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nI'm glad you made it back alive, brother. You saved a lot of brave souls today and I am sure god will reward you some day. But for now, I would feel honored if you accept my teachings.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nMay god guide your hand, traveler.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nShe's alone ... you can lower your weapons, my friends.")
call TransmissionTimer(PID, seller, "So, what have we here? A stray dove that followed the wrong corn trail? Amusing. That dumb army guy Brightblade can truly be sportive ...", 8)
call TransmissionTimer(PID, seller, "But I'm gonna tell you something: I ain't gonna turn down a good mercenary. Times are hard, even for us. And occasionally, I got work for you ... to prove ... trustworthy.", 18)
call TransmissionTimer(PID, seller, "You will meet my 'special friend' down the canal at the park district. He will bring you to the estate of Varatraz, the local High Lord. You will sneak in and steal something that is precious to me.", 28)
call TransmissionTimer(PID, seller, "If you feel bad about that, then I can tell you, that it's just a special blade that has an ideal value for me; a personal story that I will keep secret. I doubt he will miss it; it's worth not even a single coin.", 40)
call TransmissionTimer(PID, seller, "I don't want to see murders from you. It took me quite a few time to acquire a certain reputation of 'style' and you are not going to destroy that. Maybe that Sleeping-powder is gonna help. And now get out of my sight, snookums.", 50)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nMeet the boatsman at the pier between the noble and the park district, snookums!")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nHe, looks like I underestimated you, snookums. For now, I do not have another task for you. But I think that Idiot-blade guy is longing for your return anyways. Feel free to ask for special training, if you must.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nI can't believe we made it out there alive. Maybe I should go to the church more often, once all this is over.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\n*Hrmph* ... Tell that woman that she's not paying enough for jobs like that.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nWant me to ship you somewhere?")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nIt's about time that you show up here, Val'shar, friend; the winds may bless you.")
call TransmissionTimer(PID, seller, "I can see that you have a lot of questions in your mind. And I am going to answer them, for sure. My name is Shindras and I am the High Druid of a tribe from the south.", 10)
call TransmissionTimer(PID, seller, "There is no doubt that the wrath of Gaia - mother of all - has come upon us. Night by night I am having visions of what is going to happen somewhen. And they get stronger and more extreme every night.", 20)
call TransmissionTimer(PID, seller, "You can also feel it, don't you? Your bond with the earth is strong, after all. I can hear the trees crying and the tears of the wind, howling across this city.", 30)
call TransmissionTimer(PID, seller, "For now, I want you to take a look into one of my visions. If you drink from this vial I have here, you will fall into deep slumber. I will then try to connect our minds, to allow you entering my dream.", 40)
call TransmissionTimer(PID, seller, "But keep in mind ... this dream may be more real than you can imagine. You will not notice that nothing is real, until you are back.", 50)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nWhen you are ready to see the vision, drink from my vial.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nPlease, do not despise her for what she is trying to do. Gaia cares for humans as much as for every living being. - Oh, and if you still feel like you need some training, I can surely help you.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nGaia cares for all living beings. I can not imagine how hard that decision had to be ...")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nThis is ... future, my friend. I- ... I can almost see it. It's like an emerald truth ...")
call TransmissionTimer(PID, seller, "Did you know that Gaia was worshiped in Ankhmaron long ago? Before the civilization of this country began, there were numerous temples everywhere.", 10)
call TransmissionTimer(PID, seller, "The tribes of this country slowly faded away, as more and more settlers from the south arrived during the times of colonization.", 20)
call TransmissionTimer(PID, seller, "What you can see here, are the remnants of Mytargas just after ... humans have ... extinct ...", 30)
call TransmissionTimer(PID, seller, "You have to agree that it has some kind of ... beauty, don't you? I once saw a bird flying across this place ... While the poison of the spores is still strong here, it seems to get weaker every night.", 40)
call TransmissionTimer(PID, seller, "Slowly, both flora and fauna begin to normalize ... it somehow feels like the calm after a thunderstorm.", 50)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nYou need to wake up now, friend ...")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+"Soldiers"+":|r\n\nSire, Yes Sire!")
call TransmissionTimer(PID, seller, "Do not falter, when you face them. They are of flesh and blood and can be killed like any other foul creature. And blood is what they will receive. Dismissed!", 5)
call TransmissionTimer(PID, seller, " ", 15)
call TransmissionTimer(PID, seller, "*Lord Thuron notices you* ... - so ... another volunteer for our defence forces? Kinda weak chest, eh?", 20)
call TransmissionTimer(PID, seller, "I don't understand what Brightblade is thinking. But I suppose he must have his reasons, sending you to me. Want me to give you special training, don't you?", 30)
call TransmissionTimer(PID, seller, "I tell you something ... northwards of the trade district, there is this arena, where the most promising recruits of ours battle in order to improve their skills. Tell the arena guards that you were send by me and they will let you pass.", 40)
call TransmissionTimer(PID, seller, "These battles are not battles for death. Keep that in mind, when the rage comes over you. Dismissed, soldier.", 53)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nReport to the arena guards. I do not have time to concern about you, yet.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nSo the recruit is coming back? Victorious, I suppose? Looks like you might be a better addition to our forces than I thought. Feel free to ask for special training, if you need to.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nI truly do not have the time to talk to you now, mercenary.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nWell fought, soldier. A truly epic duel.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nThe arena is off-limits for commoners.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nA man came through this gate some hours ago; looked kind of weird. Although I believe he is no harm for us, I would feel better if you investigate that matter.")
call TransmissionTimer(PID, seller, "He said he has come here for a serious business and headed straight for the slums. I bet he is going to meet the troll who calls himself 'The Oracle'. Don't get me wrong; I'm not into this spiritual stuff.", 10)
call TransmissionTimer(PID, seller, "However, it couldn't hurt to ask those trolls about this plague. I could imagine they know more about this than any other here.", 20)
call TransmissionTimer(PID, seller, "Go to the slums and find out what they know. We need to gather more information, before we can deal with this situation.", 30)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nI see ... this is ... really bad. But ... we can not abandon this town now. If there is no other way, we have to fight until the very end.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nShok'natar, warrior! Do you seek guidance or do you wish to make contact with the spirits within?")
call TransmissionTimer(PID, seller, "Allow me to introduce him to you: This is Vaka'resh, one of the elders of a troll tribe far from the south. He witnessed the plague evolving and spreading all over Kurodan.", 10)
call TransmissionTimer(PID, udg_QuestNPC[35], "Va'kresh, my friend. No need to be so formal. I could understand that this person wants to get to the point as fast as possible.", 20)
call TransmissionTimer(PID, seller, "Indeed, friend. So ... I bet you want to know exactly what happened here, months ago? However, Vaka'resh, I could imagine that you could explain this case better than me, so ...", 30)
call TransmissionTimer(PID, udg_QuestNPC[35], "At the first days of the plague, the trees began to mutate. Slowly, they evolved those mushroom-like limbs, that spread those spores by the wind.", 40)
call TransmissionTimer(PID, udg_QuestNPC[35], "It seems that the plants and trees have a certain resistance to the poison of those spores. At least they do not seem to mutate all at once. However, this is only a matter of time.", 50)
call TransmissionTimer(PID, udg_QuestNPC[35], "Animals behave different. Unlike humanoids, they seem to not mutate and rot away that fast, but still become more and more aggressive every day ...", 60)
call TransmissionTimer(PID, seller, "The humanoid mutated beings are different. It seems like they are not really controlled by mind, but just by instict. It's only a theory, but it almost seems like they are trying to ... get something here.", 70)
call TransmissionTimer(PID, seller, "I suppose there is something below the streets of Mytargas, that is luring them here; in the sewers ... We need to investigate that.", 80)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nSo the sewers are infested by those mushrooms? I can not say that I am surprised; it's only logical that those places that are connected to water get plagued first.")
call TransmissionTimer(PID, udg_QuestNPC[35], "It seems that the spores somehow create a natural resistance against water. When the plague started, rivers were always a good natural defence, until the winds shifted and the spores could get over it.", 10)
call TransmissionTimer(PID, seller, "If those spores truly evolve some kind of protection against water, then this means the end of all life at Kurodan. We need to find the vaccine as soon as possible.", 20)
call TransmissionTimer(PID, seller, "You deserve our respect, stranger. Thanks to you, we made a great step forward into understanding this plague. You should ask Vaka'resh for his knowledge; I am pretty sure he found some interesting scrolls on his travels.", 30)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nMay the spirits protect you, traveler.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nHey you, over there! Please come here for a moment, I could need your help! ...")
call TransmissionTimer(PID, seller, "My brother Nelrah and myself fled from the south, when the plague began to spread. At first, it was save in Mytargas; you know, this city was once a fortress. But then, those mutated beings arised.", 8)
call TransmissionTimer(PID, seller, "As if the plague wouldn't be enough, now also those Gnoll tribes of the southern forests have settled here. As you can see, we are pretty much surrounded; that's why we built those barricades.", 20)
call TransmissionTimer(PID, seller, "My brother went out at night to cut wood for the walls, but he did not came back this morning - and the city guards of Mytargas didn't do anything to help. Please, you need to find him! He's still out there with those Gnolls around!", 30)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nSo ... he is dead, for sure ... I ... I don't know what to say.")
call TransmissionTimer(PID, seller, "If only I could hate those Gnolls for what they did to my brother ... But ... they are just trying to survive somehow - vagabonds, like us, robbed of their homeland.", 10)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nI ... just wanted to thank you again. I feel slightly better now. The work is quite a distraction ...")
call DisplayTextToPlayer(P, 0, 0.1, "|cffcccc00*You see the body of an orc worker lying in a puddle of blood - there is no doubt that this is Nelrah*|r")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nYou, over there! Are you the ones that Colonel Brightblade was talking of? We can not lose time, so hurry up and come here!")
call TransmissionTimer(PID, seller, "Those mutated beings are gathering in the port district for another strike against this town. Our scouts discovered a large force behind those bridges.", 10)
call TransmissionTimer(PID, seller, "We must stop them at all cost! Sergeant Gaspode, from the city guard and his best men are currently facing this overwhelming force, but they can not hold them off much longer.", 20)
call TransmissionTimer(PID, seller, "Without your help, they will not survive this night! Do not allow them to take this bridgehead ... and that is an order! Good luck, soldiers! Dismissed.", 30)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nWe are deeply in your dept, mercenary. This is a huge setback to them and I am sure it will take some time for them to reorganize.")
call TransmissionTimer(PID, seller, "If we ever get the chance to go into the offensive, then this chance is now. But ... I am asking too much. Take your pay ... If only I could give you more than that.", 10)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nNow is the time to repel ... Get healing and supplies and show them the steel of your blade.")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nMy wife was killed by the plague when the winds had shifted one day. She was always very sick and I told her not to go out to the fields, but that one day ...")
call TransmissionTimer(PID, seller, "Well ... she went out, said she couldn't take to stay inside the house anymore. And that was when the wind suddenly turned blewing from the south.", 10)
call TransmissionTimer(PID, seller, "Only small amounts of spores are actually able to cross the Great River, but with her having almost no resistance to even the smallest sickness, she ... - When I found her, the crows were already there ...", 20)
call TransmissionTimer(PID, seller, "I ... I want to leave this country, but I can not go before I have found her bride ring ... - I could imagine that a crow has swallowed it accidently ... Please, you have to help me!", 30)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nYou have my thanks, stranger. ... It is just a cold comfort, but it somehow gives me the feeling that she is still around ...")
call TransmissionTimer(PID, seller, "I will pack up my belongings and leave for the north, as soon as I can. These are the keys to my house ... Take everything else I left inside and do not need for my travel as your reward.", 10)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nI am in your dept, stranger. My best wishes for your travel ...")
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nAs you can see, this refugee camp is pretty much surrounded by everything ... Gnolls, Ogres ... and now even bandits.")
call TransmissionTimer(PID, seller, "We can not count on the help of the cityguard. The trouble that Mytargas is in may be much greater than ours, but still, something has to be done.", 10)
call TransmissionTimer(PID, seller, "The milita is able to deal with the Gnolls and also with the bandits, but the Ogres are organized way to good for our unexperienced men and women.", 20)
call TransmissionTimer(PID, seller, "Those Ogres have to be dealt with. We can not allow them to raid this camp once their food supplies come to an end ...", 30)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nGreat work with the Ogres. This will allow the militia to breath for the next weeks.")
call TransmissionTimer(PID, seller, "Here, take this. It's one entire week of pay for all of my men. I just wish I could afford more than that.", 10)
call DisplayTextToPlayer(P, 0, 0.1, "|cffffcc00"+GetUnitName(seller)+":|r\n\nThanks to you, this camp hasn't been raided by those creatures yet.")