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Frozen traps and mines

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Jul 31, 2008
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Hey guys. After a long time I decided to back to mapping again) And by the way, I again have a stupid questions, more stupid than they were in the past.
So now I need a frozen traps or mines to my map (A regular idea, used everywhere xD) but I don't know how to make, for example, goblin mine to cast one of freezing spells when someone is walking over it. I will be grateful for any answer)
Rock out!
 
i really dont suggest this method as waits are unreliable
but you could use the pause unit action and then unpause it after a few seconds and create a frost nova special effect

A unit enters region ( trap )
Condition unit = hero or user player
action = pick every unit around the entering unit and do pause units and create a special effect at picked units
destroy last created effect and unpause them ?
 
Thanks guys!
darkzxx, +rep, sounds quite simple to realize=)
Spartipilo, +rep, and can you make some simple example map for spells, based on dummies? I think it will help me in future=)
 
  • t
    • Events
      • Unit - A unit dies
    • Conditions
      • Unit type of (Triggering Unit) Equal to (Frost Trap)
    • Actions
      • Set Location = Position of (Triggering Unit)
      • Unit - Create 1 Dummy at Location
      • Set Unit = Last Created Unit
      • Unit - Add Frost to Unit
      • Unit - Add 1 second generic expiration timer to Unit
      • Unit - Issue Unit to cast Frost at Location
      • Custom script: call RemoveLocation(udg_Location)
 
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