• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[Defense / Survival] Frozen HD v1.0 AI BETA

Status
Not open for further replies.
Level 7
Joined
Mar 6, 2014
Messages
203

236561-albums7907-picture93628.jpg


  • Unique wave system
  • Unique Item Recipe
  • Unique Hero spell
  • You can choose different difficulty
  • AI System
  • And Much MOREE!!

Minimap Overview

236561-albums7907-picture93656.png


The unfilled red box is the region when the creeps spawn.
The White arrow is the direction where the creeps move after they spawn.

How to win?:
Survive until 20 waves and defeat Lich king
Defeat Condition: You will defeat if the castle is destroyed.


The map has 21 waves of horde of forces of the lich king that trying to destroy the castle of the human.
Creeps Information:
Name: Corrupted Treant
HP: 50
Damage : 14 - 14
Defense : 2
Defense Type : Unarmored
Gold Bounty : 1

236561-albums7907-picture93629.jpg

Creeps Information:
Name: Wolf
HP: 100
Damage : 18 - 18
Defense : 5
Defense Type : Unarmored
Gold Bounty: 2

236561-albums7907-picture93630.jpg

Creeps Information:
Name: Minions
HP: 200
Damage : 20 - 20
Defense : 5
Defense Type : Unarmored
Gold Bounty: 3

236561-albums7907-picture93631.png

Creeps Information:
Name: Sludge
HP: 400
Damage : 22 - 22
Defense : 8
Defense Type : Unarmored
Gold Bounty: 4

236561-albums7907-picture93632.png

Creeps Information:
Name: Skeleton Warrior [BOSS]
HP: 2000
Damage : 31 - 31
Defense : 0
Defense Type : Large
Gold Bounty: 25

236561-albums7907-picture93633.png

Creeps Information:
Name: Geomancer
HP: 600
Damage : 24 - 24
Defense : 0
Defense Type : Small
Gold Bounty: 6

236561-albums7907-picture93634.png
Creeps Information:
Name: Space Orc
HP: 800
Damage : 21 - 21
Defense : 2
Defense Type : Small
Gold Bounty: 7

236561-albums7907-picture93641.png
Creeps Information:
Name: Shaman
HP: 1000
Damage : 27 - 27
Defense : 0
Defense Type : Unarmored
Gold Bounty: 8

236561-albums7907-picture93642.png
Creeps Information:
Name: Shaman
HP: 1200
Damage : 29 - 29
Defense : 2
Defense Type : Small
Gold Bounty: 9

236561-albums7907-picture93643.png
Creeps Information:
Name: ORC [BOSS]
HP: 4000
Damage : 61 - 61
Defense : 3
Defense Type : Large
Gold Bounty: 50

236561-albums7907-picture93644.png
Creeps Information:
Name: HORC
HP: 1400
Damage : 31 - 31
Defense : 0
Defense Type : Medium
Gold Bounty: 11

236561-albums7907-picture93645.png
Creeps Information:
Name: Raider
HP: 1600
Damage : 33 - 33
Defense : 3
Defense Type : Medium
Gold Bounty: 12

236561-albums7907-picture93646.png
Creeps Information:
Name: Kodo Beast
HP: 1800
Damage : 36 - 36
Defense : 3
Defense Type : Medium
Gold Bounty: 13

236561-albums7907-picture93647.png
Creeps Information:
Name: Tauren
HP: 2000
Damage : 38 - 38
Defense : 3
Defense Type : Medium
Gold Bounty: 14

236561-albums7907-picture93648.png
Creeps Information:
Name: Frost Wyrm [BOSS]
HP: 6000
Damage : 90-90
Defense : 3
Defense Type : Large
Gold Bounty: 75

236561-albums7907-picture93649.png
Creeps Information:
Name: Ghoul
HP: 2400
Damage : 41-41
Defense : 0
Defense Type : Large
Gold Bounty: 16

236561-albums7907-picture93650.png
Creeps Information:
Name: Necromancer
HP: 2800
Damage : 43-43
Defense : 0
Defense Type : Large
Gold Bounty: 17

236561-albums7907-picture93651.png
Creeps Information:
Name: Abomonation
HP: 3200
Damage : 45-45
Defense : 2
Defense Type : Large
Gold Bounty: 18

236561-albums7907-picture93652.png
Creeps Information:
Name: Unknown 101
HP: 3600
Damage : 50-50
Defense : 5
Defense Type : Large
Gold Bounty: 19

236561-albums7907-picture93653.png
Creeps Information:
Name: ILLUSION OF LICH KING [FAKE BOSS]
HP: 8000
Damage : 120-126
Defense : 10
Defense Type : Large
Gold Bounty: 100

236561-albums7907-picture93654.png
Creeps Information:
Name: LICH KING [REAL BOSS]
HP: ??
Damage : ??
Defense : ??
Defense Type : ??
Gold Bounty: NONE

236561-albums7907-picture93655.png

Ill write it tommorow..

The hero max level is 25. The map consist of 6 hero (for now). Each hero have 3 normal spell and 1 ultimate and 1 passive that can use to defend the castle.


236561-albums7828-picture93576.png

Basic Information: Mountain king is a defensive type hero. His skill is good to delay enemies. Good Defender high defense but moderate damage. He can learn Earth Slam[Q], Storm Bolt[W],Bash[E], and his ultimate "AVATAR [R]".

Hero Info:
Role: Tank
Starting HP : 850
Starting MP: 350
Starting Damage: 47-57
Starting Armor: 10

Stats:
(Primary)Strenght: 30 + 2.5 per level
Agility: 25 + 1.5 per level
Intelligence : 25 + 1.2 per level


Spells
Slams the ground, dealing damage to and slowing the movement speed and attack rate of nearby enemy land units by 25% that last for 3 seconds.

Level 1 - 75 damage
Level 2 - 125 damage
Level 3 - 175 damage
Level 4 - 225 damage
Level 5 - 275 damage
Level 6 - 325 damage
236561-albums7828-picture93665.png

Calls down a magical hammer at target unit, stun all enemy unit in targeted unit and deals damage.

Level 1 - 50 damage.
Level 2 - 100 damage.
Level 3 - 150 damage.
Level 4 - 200 damage.
Level 5 - 250 damage.
Level 6 - 300 damage.
236561-albums7828-picture93666.png



Gives a chance that an attack will do 100 bonus damage and stun an opponent for 1.5 seconds.

Level 1 - 5% chance per attack.
Level 2 - 10% chance per attack.
Level 3 - 15% chance per attack.
Level 4 - 20% chance per attack.
Level 5 - 25% chance per attack.
Level 6 - 30% chance per attack.
236561-albums7828-picture93667.png


When this ability is cast, all nearby enemy will damaging them and knockback them. Also it gives the Mountain king bonus armor, bonus hitpoints and bonus damage and spell immunity. Last for 45 seconds.

Level 1 - 50 bonus damage, 250 bonus hitpoints and 10 bonus defense.
Level 2 - 75 bonus damage, 350 bonus hitpoints and 15 bonus defense.
Level 3 - 100 bonus damage, 450 bonus hitpoints and 20 bonus defense.
Level 4 - 125 bonus damage, 550 bonus hitpoints and 25 bonus defense.
Level 5 - 150 bonus damage, 650 bonus hitpoints and 30 bonus defense.
236561-albums7828-picture93668.png


Mountain King passively increase his armor by 1 per level.


To be Continue.. (SLOW INTERNET CONNECTION)

There are 4 Difficulty in this map.
236561-albums7828-picture93578.png

EASY DIFFICULTY - Reduce hp of all creeps by 50%.

Normal DIFFICULTY - Default Gameplay.

Hard DIFFICULTY - Add 250 HP in all creeps.

Insane DIFFICULTY - Add 250 HP and 50 additional damage and 10 bonus armor in all creeps.

  • Thanks to dhika axe for his Divine Shield Icon.
  • Thanks to 4eNNightmare for his Test of Faith Icon.
  • Thanks to Kwaliti for his Lich King Model.
  • Thanks to Diablo-dk for his Item Recipe system.
  • Thanks to Lord-T-Rex for his turret model
  • Thanks to stonneash for his CrystalShardRain Icon .
  • Thanks to Black_Stan for his Warden Skin.
  • Thanks to Hueter for his Mountain King and Paladin Skin.
  • Thanks to The Panda for his MultiArrow Icon.
  • Thanks to Ampharos_222 for his Engineer Model

DOWNLOAD LINK: Frozen HD v1.0 AI

Author's Note : Im not good in terraining :) But its okay if someone help me in my to do better terraim just pm me :D
 
Last edited:
HI EVERYONE I DONT KNOW IF I POST IN RIGHT FORUM. BY THE WAY I WOULD LIKE TO GET SOME FEEDBACK HERE IN MY Frozen HD v1.0 AI BETA.

THE GAME OBJECTIVE YOU NEED TO DEFEND HOME BASE. AND KILL THE LICH TO WIN THE GAME.

THIS MAP IS ONLY CONTAINS ONLY TWO HEROES. WHICH ARE ALL TRIGGERED. NO ITEMS ETC.

THE REASON WHY I WANT TO GET FEEDBACK TO YOU GUYS BECAUSE I WANT TO KNOW THE THE WAVES ARE BALANCED..

FEEL FREE TO COMMENT IF YOU SEE BUGS or IMBALANCE IN MAY MAP..

PS. SORRY I USE ALWAYS THE CAPS. COZ MY KEYBOARD IS BROKEN.

Try to make your map description more descriptive. Gameplay features, hero stats, stories, credits, etc.
 
Level 23
Joined
Oct 12, 2008
Messages
1,783
THIS MAP IS ONLY CONTAINS ONLY TWO HEROES. WHICH ARE ALL TRIGGERED. NO ITEMS ETC.

THE REASON WHY I WANT TO GET FEEDBACK TO YOU GUYS BECAUSE I WANT TO KNOW THE THE WAVES ARE BALANCED..

This is a terrible idea.
Everytime you implement new features/heroes/items the balance of the game will change.

If you try to fine tune it before the map is mostly complete, you are wasting time.
Create content and then fix from there.
 
Status
Not open for further replies.
Top