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First spell.. Please give more information about it, and maybe post the triggers. I believe people will be expecting leaks and poor use of triggers. The idea isn't really that creative as well.
I expected this, as light bolt30 said, to be full of leaks, non-MUI, etc. However, if it is your first spell, I must say that you have done a pretty good job. The triggering is very simple. The spell is completely MUI, and you used the "Slow Aura" spell (which I didn't even know existed) ingeniously to save the complication of having to enumerate all nearby units and manually slow them (which I thought was the part you were going to mess up at).
Overall, I think the spell is very simple and the idea is not too original (nor can it be applied to any kind of map as a normal spell), but it is well done and works fine. I vote for approval.
Do, however, update the description and attach the triggers in the post, because it is more attractive, and more people will download it that way. Also, a useful little detail to add is to include two heroes in the test map for MUI testing purposes.
EDIT: I didn't notice the leak Adikutz pointed out...
Set Frost_Move = ((Position of (Picked unit)) offset by 25.00 towards (Facing of (Picked unit)) degrees)
Better fix that soon
Frost Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Frost Slide
Actions
Unit Group - Add (Triggering unit) to Frost_Group
Unit - Add Slow Frost to (Triggering unit)
Unit - Set level of Slow Frost for (Triggering unit) to (Level of Frost Slide for (Triggering unit))
Frost face
Events
Unit - A unit Is issued an order targeting a point
Conditions
((Triggering unit) has buff Frost Slide ) Equal to True
Actions
Set Temp_Point = (Target point of issued order)
Unit - Make (Triggering unit) face Temp_Point over 0.00 seconds
anyway, pretty simple and doesn't even support damage... (and its hard for the user to add damage since you don't pick the units...)
and it does not support multiple spell levels...
For now:
-fix the leak
-add support for multiple spell levels
-(not really needed but a good addition)support for damage
until the first two are done, I currently Vote for rejection
You can post the triggers using the [TRIGGER.][/TRIGGER.] tags, and maybe hide them with [HIDDEN.][/HIDDEN.] tags (both without the period at the end). Just copy the trigger as text an paste them within the tags: select the trigger title in the trigger editor, above "Events", and go to Edit -> Copy as Text, or simply press Shift+Ctrl+C.
the spell is good but maybe when unit begins to cast the ability...
you should remove collision and maybe make the unit get a height (for example 500)
im only suggesting lol
anyway the spell is pretty good 3/5 for now, keep up the good work
the spell is good but maybe when unit begins to cast the ability...
you should remove collision and maybe make the unit get a height (for example 500)
im only suggesting lol
anyway the spell is very good, leakless and MUI 5/5 !!
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