- Joined
- Mar 3, 2010
- Messages
- 45
Re: Stone wall aesthetics and suggestions.
Quote:
Originally Posted by The Pale King
Quote:
Originally Posted by Sifonseal
Quote:
Originally Posted by The Pale King
Hey man, you added stone walls before i could suggest them. Awesome
one minor caveat however, could you edit the hight of the wall slightly? in the editor its in the edit object properties, under the Z option, you could raise it about 50 points to make it look taller. (low stone walls? @_@')
Also are you planning to add some form of magic to the game? you could have it in the form of a Spell Tome. Just a though.
Keep it up.
-TPK
Funnily enough I just changed the height of the walls ^^
As for the magic, yea I should get to work on it after I get through this alchemy thing, which will be pretty interesting.
Also thx for the contributions, any other suggestions or bugs you find lets me know ^^
Necromancy perhaps? the south shall fall under the legion of skeletons!
Perhaps the stables could make a pack horse to carry more items, for those who take the merchant wife. or unlock special units depending on the marriage choice. like werewolves for the wolf spirit, or mercenary knights for the merchant, rangers for the shepherdess and wind mages for the bird spirit.
There’s already a pack mule at stables in current version.
Working on organizations/guilds you can form in the map that will change most of the non-player controlled aspects of the world at large. (This will include a dark cult you can form that will start to do dodgy rituals and whatnot when they grow; this is cause mass undead attacks etc…)
One of the cults will make the Werewolf calamity even harder to deal with. (This one is not released yet)
As for special unit based on you wife, the original idea was that you would get special unit when you chose to side with the church or the pagans (This would be effected by your wife since the two spirits are pagan wives and the other two are Christian wives), but now im not sure whether your wife choice should effect which side you pick.
(Each side will allow access to more buildings and access to the special units you can recruit both at your town and from the recruitment buildings, e.g. Templars won’t join pagans and witches wont help the church etc…)
BTW post these on the map so that it keeps that discussion going at a good pace ^^, will cause other to contribute more too ^^
Thx again for the feedbacks.
Alright peeps, lets make this map even more epic than it already is!
Quote:
Originally Posted by The Pale King
Quote:
Originally Posted by Sifonseal
Quote:
Originally Posted by The Pale King
Hey man, you added stone walls before i could suggest them. Awesome
one minor caveat however, could you edit the hight of the wall slightly? in the editor its in the edit object properties, under the Z option, you could raise it about 50 points to make it look taller. (low stone walls? @_@')
Also are you planning to add some form of magic to the game? you could have it in the form of a Spell Tome. Just a though.
Keep it up.
-TPK
Funnily enough I just changed the height of the walls ^^
As for the magic, yea I should get to work on it after I get through this alchemy thing, which will be pretty interesting.
Also thx for the contributions, any other suggestions or bugs you find lets me know ^^
Necromancy perhaps? the south shall fall under the legion of skeletons!
Perhaps the stables could make a pack horse to carry more items, for those who take the merchant wife. or unlock special units depending on the marriage choice. like werewolves for the wolf spirit, or mercenary knights for the merchant, rangers for the shepherdess and wind mages for the bird spirit.
There’s already a pack mule at stables in current version.
Working on organizations/guilds you can form in the map that will change most of the non-player controlled aspects of the world at large. (This will include a dark cult you can form that will start to do dodgy rituals and whatnot when they grow; this is cause mass undead attacks etc…)
One of the cults will make the Werewolf calamity even harder to deal with. (This one is not released yet)
As for special unit based on you wife, the original idea was that you would get special unit when you chose to side with the church or the pagans (This would be effected by your wife since the two spirits are pagan wives and the other two are Christian wives), but now im not sure whether your wife choice should effect which side you pick.
(Each side will allow access to more buildings and access to the special units you can recruit both at your town and from the recruitment buildings, e.g. Templars won’t join pagans and witches wont help the church etc…)
BTW post these on the map so that it keeps that discussion going at a good pace ^^, will cause other to contribute more too ^^
Thx again for the feedbacks.
Alright peeps, lets make this map even more epic than it already is!