- Joined
- Nov 9, 2006
- Messages
- 2,561
Edit: The newest terrain screenshots are moved to the map thread.
Last edited:
Not a bad idea, but it might be a bit too hard and i almost just use the cave models from the utm pack with exceptions of sewer vents, torches, small dirt, shrub and a few other things.Looks pretty awesome if you ask me. The only thing is, though, the texture on those brown rocks looks bad with the WC3 models. It has no contrast. Maybe try editing the models so they use ingame textures like the Barrens Rock Spires texture, and then tint the rocks darker because that texture is rather light.
I would disagree, using more would make it look chaotic, keeping it clean and simple looks beautyfull. I know this because i've looked trough many terrains and using too many doodads make it look bad.Hmm, I think this terrain is, eck, really bad, sorry. You are using really small amount of doodads
You might be right here, but they dont fill out much space of the terrain.and spamming those tubes so it looks quite monotonic and empty.
The dark and gloomy atmosphere is only positive, because it makes the eyes slide over to the organic units.Terrain textures are used quite correct, but are creating gloomy and dark atmosphere which I don't like.
It makes it look a bit artificial yes, but solves some of my gameplay problems thats why i keep it this way. For me map layout is always prioritated way higher then terrain. A good terrain without a proper map layout can ruin a map horribly.In the first picture I see that terrain is totally based on squares which look almost the same.
They all got own and different tasts.@All other guys who commented this: Why do you like this so much? I don't see anything more than average terraining in here...
Nono i appreciate different views, thx for the critique.P.S. Sorry, but this is my opinion, don't get angry because of it.