Gameplay:This category is for how well you made your map to affect melee gameplay. Specific rates will be focused on creep and drops, passive buildings, and balance.
I understand you want the creeps to be low, but having very few is a little disappointing. Creeping would only be done in the first 10 minutes of the game in this map, and there is no red camp. It causes the game really fast paced with low level heroes. I've played 2 times, won the first time in around 13 minutes, lost the second time in around 13 minutes. Item drops are fair and fit the level of the creep. One more thing, orange/red camps should have ranged attackers, mostly to fight against flying units.
As for the passive buildings, a lone tavern sits in the middle. A goblin merchant is a must, even more so since there are less creeps, thus less item drops. Pro hero players may turn their back on this map because of it. The optional passive buildings would give it a flare, though due to the small map size, it seems as there would be no space. Good job on not crowding the map unlike others who +2 of every single passive building.
The map is balanced map layout wise, there may be 10% more trees in the top right than the top bottom, but that is not a major issue since trees are everywhere near the starting points. Starting points are equal distance to their goldmines and other recourses. Race wise, I don't see any special thing in the map giving major advantages or disadvantages to certain races.
11/25
Terrain & Scenery:Here I will rate tile terrain tile usage, doodad placement, and anything related to the visuals of the map.
Terrain tiles are used okay in this map, there is a variety, but it's mostly just random variety instead of making specific terrain for paths, foresty areas, etc. It doesn't look bad, it's just not good quality and I wouldn't see people complimenting you on tile usage. Also, I don't mind too much, but I know some people dislike to see chunks of map leading into black boundary.
Cliffs don't look over done and the map has it's fair share of height leveling. None of the leveling obstructs things in the map.
Well, it's lacking in the decorating department. It looks a little empty. The only doodads excluding trees are: 2 houses (with small fences), 4 wheat, 2 heads with spears impaled into them, and maybe 10 rocks. It doesn't look nice! There aren't even any critters on the maps like raccoons, chickens, or birds.
7/20
Bugs & Consistency:Here I rate how fair the map is in minor mistakes and bugs. (But it's a melee map!)
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