- Joined
- Jul 3, 2011
- Messages
- 1,230
Hello all, I'm here for help.
LordPerenolde II and I have been using Ujimasa Hojo's ForestTrollV2.00 model as a base for newer variants we've been building for our version of the Beyond the Dark Portal project. I for one redesigned his model as a base so it has the alternate animations from the Forest Troll Axethrower from the extinct Great Troll Wars mod, where the troll can be toggled and take out both of his war axes on his back for melee attacks.
The problem is that the system keeps playing both normal "and" alternate animations, no matter whether the troll unit is normal or alternate. Even the portrait animations are being played, even though they should remain separate. Try it yourselves in-game, pay close attention, and you'll see.
It might be what I did on the World Editor that this keeps happening. In the Object Editor, there are things like...
Art - Required Animation Names
Art - Required Attachment Link Names
Art - Required Bone Names
What should I do in this case? Which can I say should type "alternate" and which ones should I leave out, especially for Alternate Units?
Any bit of wisdom will do.
P.S., Credits go to Ujimasa and those users whose names I've listed for their help and contribution.
LordPerenolde II and I have been using Ujimasa Hojo's ForestTrollV2.00 model as a base for newer variants we've been building for our version of the Beyond the Dark Portal project. I for one redesigned his model as a base so it has the alternate animations from the Forest Troll Axethrower from the extinct Great Troll Wars mod, where the troll can be toggled and take out both of his war axes on his back for melee attacks.
The problem is that the system keeps playing both normal "and" alternate animations, no matter whether the troll unit is normal or alternate. Even the portrait animations are being played, even though they should remain separate. Try it yourselves in-game, pay close attention, and you'll see.
It might be what I did on the World Editor that this keeps happening. In the Object Editor, there are things like...
Art - Required Animation Names
Art - Required Attachment Link Names
Art - Required Bone Names
What should I do in this case? Which can I say should type "alternate" and which ones should I leave out, especially for Alternate Units?
Any bit of wisdom will do.
P.S., Credits go to Ujimasa and those users whose names I've listed for their help and contribution.
