Moderator
M
Moderator
20:39, 16th Apr 2016
Ardenian: The terrain needs a lot more love.
You could check out some of our tutorials to learn about some decent terraining tricks
and how to greatly improve the look.
There should be tile variation, for example, maybe an additional texture for tiles under trees
and the common ground should not be only dirt.
There is this path down from the middle to the bottom, that's a severe asymmetry.
Either add this shape to the top, too, or remove it.
You could also think about adding a few small creep groups, to give
inital heroes a task and some exp boost.
Small melee maps are interesting to play, but yours could offer some more features.
You might want to take a look on Competitive Melee Map and How to create melee maps
Ardenian: The terrain needs a lot more love.
You could check out some of our tutorials to learn about some decent terraining tricks
and how to greatly improve the look.
There should be tile variation, for example, maybe an additional texture for tiles under trees
and the common ground should not be only dirt.
There is this path down from the middle to the bottom, that's a severe asymmetry.
Either add this shape to the top, too, or remove it.
You could also think about adding a few small creep groups, to give
inital heroes a task and some exp boost.
Small melee maps are interesting to play, but yours could offer some more features.
You might want to take a look on Competitive Melee Map and How to create melee maps