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Forest Duel v1.0

Twilight's
Forest Duel

Description

A forest with water and bears, be careful if you want to live.

Map Info

Map hase:
-4 Goldmines
-2 Goblin Merchants
-2 Taverns
-2 Goblin Laboratory


Screenshots

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Changelog
v1.0
-Relesed


Special thanks to:


-You for downloading. Hope you like my map, comment or report if there is any bug during playing, Have fun.

Keywords:
Melee
Contents

Forest Duel v1.0 (Map)

Reviews
Orcnet21:12, 15th Oct 2013700 Forest Duel (Tested Version 1.0) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D RateScorePercentLetter...

Moderator

M

Moderator


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Orcnet21:12, 15th Oct 2013

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Forest Duel (Tested Version 1.0)


Rate
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5/591-100A

Rate
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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Creep difficulty needs to tone down its level and value because the map is only good for a 1 on 1 match and does not need to make the game longer to tackle and so fort. The global area for the map doesn't need goblin laboratories so instead a mercenary camp would do, yet the map can still be appreciated in its current execution, if you will follow my suggestions the ratings could get better."

Terrain

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"The map's design view is very basic looking and does not appeal in both Blizzard's designing or much of a custom environmental look, I suggest you extract more jungle looking theme for the map as well on lowering the water levels to make it shallow, it would be bad looking for a jungle that has an island look on it."

Management

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"Overall can be useful, if you have read my suggestions for the game play and terrain categories, things might change in state of view."

Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)


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8/1577%C
 
Level 13
Joined
Sep 14, 2012
Messages
437
Looks pretty fun! I like how it looks and will review it later.

OK I will w8 for review

The Base looks monotone, I suggest to place Red's Base on the Northeastern Goldmine instead. Also, I suggest to fill the Southeast and Northwest Zones (unless there are creeps in it) with something.

Thanks for suggestion, but I like the placement of Player 1 (red) start loc, but still thanks for suggestion, and I will decorate the southeast and northwest zones, I dident work on that much, I will update. +rep :D (Give me time to spread)
 
Twilight, you are a machine! You are producing nice quality maps at an alarming rate. I'm worried, are you sleeping enough? JK, sleep is for sissies. Anyway, looks great! Good quality but it's a bit flat. More variation in terrain height would look nice. Even Echo Islands has a lot of raised terrain. Other than that I think it looks great!

I would have put the taverns in the SE and NW corners, but thats just me. They seem a bit close to the creeps.
 
Level 13
Joined
Sep 14, 2012
Messages
437
Twilight, you are a machine! You are producing nice quality maps at an alarming rate. I'm worried, are you sleeping enough? JK, sleep is for sissies. Anyway, looks great! Good quality but it's a bit flat. More variation in terrain height would look nice. Even Echo Islands has a lot of raised terrain. Other than that I think it looks great!

I would have put the taverns in the SE and NW corners, but thats just me. They seem a bit close to the creeps.

Thanks, I don't sleep at all, even when I lie on my bead I can't shut my eyes down. Anyway thanks for suggestions I will improve the map. +rep
 

Rheiko

Spell Reviewer
Level 25
Joined
Aug 27, 2013
Messages
4,121
Twilight, you are a machine! You are producing nice quality maps at an alarming rate. I'm worried, are you sleeping enough? JK, sleep is for sissies
not really, sleep is one of my hobbies :3

v1.0
-Relesed
Released*

and as legal_ease said, more variation in terrain height would be nice
i rate it
4/5
 
Level 13
Joined
Sep 14, 2012
Messages
437
I don't see any bugs in this game :D! Maybe adding some water doodads make it beautiful but it's okay even none ^^ and Legal_Ease is right add some terrain heights so it will looks more cool!!!. That's all I can say. 4/5 +Reputation Points!

Thanks dude I will improve the terrain +rep

not really, sleep is one of my hobbies :3


Released*

and as legal_ease said, more variation in terrain height would be nice
i rate it
4/5

OK I will use more variation +rep
 
I glad to say that there's many people making melee maps . Because most of warcraft 3 players love to play custom maps .
Your map was good but I saw some imbalance .

Comments and Suggestions

-In placing taverns, You should put it to another place because its too near to goldmine with guards . I know that the creeps can't attack the buying units or hero when try to buy heroes, But these are not good enough . You may put 1 tavern in some isolated place . (in my own thoughts) . The path of another place is too tight . Fix them .
-In terrain management, The terrain is too flat, You may use height tools for putting some small hills or any thing that may look the terrain not flat . :D
-In creeps , I don't see any problem regarding on item drops .
-Some places are too empty . You put mix tile very well but I suggest that you should put shrubs or any forest stuffs . Add more decoration make the map great .
-In the river side, try to decorate them, Put some cattail, Lily, rocks etc . I know that these doodads has no role in game play , But remember, map with good terrain appearance is more enjoyable .

Rating : Cool map . 3/5
XD keep up to make a good work .
 
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