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Forest Duel v1.0

Submitted by Twilight
This bundle is marked as approved. It works and satisfies the submission rules.
Twilight's
Forest Duel

Description

A forest with water and bears, be careful if you want to live.

Map Info

Map hase:
-4 Goldmines
-2 Goblin Merchants
-2 Taverns
-2 Goblin Laboratory


Screenshots

Screenshot
[​IMG]

[​IMG]

[​IMG]


Changelog
v1.0
-Relesed


Special thanks to:


-You for downloading. Hope you like my map, comment or report if there is any bug during playing, Have fun.

Keywords:
Melee
Contents

Forest Duel v1.0 (Map)

Reviews
Moderator
[img][c]Orcnet[c]21:12, 15th Oct 2013700 [img] Forest Duel (Tested Version 1.0) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]4/5[c]81-90%[c]B...
  1. [​IMG] Orcnet 21:12, 15th Oct 2013


    [​IMG]
    Forest Duel (Tested Version 1.0)

    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 5/5 91-100 A
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 4/5 81-90% B
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 3/5 75-80% C
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 2/5 70-74% D
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 1/5 50-69% F


    Overview:

    Gameplay

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    "Creep difficulty needs to tone down its level and value because the map is only good for a 1 on 1 match and does not need to make the game longer to tackle and so fort. The global area for the map doesn't need goblin laboratories so instead a mercenary camp would do, yet the map can still be appreciated in its current execution, if you will follow my suggestions the ratings could get better."

    Terrain

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    "The map's design view is very basic looking and does not appeal in both Blizzard's designing or much of a custom environmental look, I suggest you extract more jungle looking theme for the map as well on lowering the water levels to make it shallow, it would be bad looking for a jungle that has an island look on it."

    Management

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    "Overall can be useful, if you have read my suggestions for the game play and terrain categories, things might change in state of view."

    Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)

    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 8/15 77% C
     
  2. Doomguy80

    Doomguy80

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    Looks pretty fun! I like how it looks and will review it later.
     
  3. Daffa

    Daffa

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    The Base looks monotone, I suggest to place Red's Base on the Northeastern Goldmine instead. Also, I suggest to fill the Southeast and Northwest Zones (unless there are creeps in it) with something.
     
  4. Twilight

    Twilight

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    OK I will w8 for review

    Thanks for suggestion, but I like the placement of Player 1 (red) start loc, but still thanks for suggestion, and I will decorate the southeast and northwest zones, I dident work on that much, I will update. +rep :D (Give me time to spread)
     
  5. Legal_Ease

    Legal_Ease

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    Twilight, you are a machine! You are producing nice quality maps at an alarming rate. I'm worried, are you sleeping enough? JK, sleep is for sissies. Anyway, looks great! Good quality but it's a bit flat. More variation in terrain height would look nice. Even Echo Islands has a lot of raised terrain. Other than that I think it looks great!

    I would have put the taverns in the SE and NW corners, but thats just me. They seem a bit close to the creeps.
     
  6. Twilight

    Twilight

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    Thanks, I don't sleep at all, even when I lie on my bead I can't shut my eyes down. Anyway thanks for suggestions I will improve the map. +rep
     
  7. JAKEZINC

    JAKEZINC

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    I don't see any bugs in this game :D! Maybe adding some water doodads make it beautiful but it's okay even none ^^ and Legal_Ease is right add some terrain heights so it will looks more cool!!!. That's all I can say. 4/5 +Reputation Points!
     
  8. Rheiko

    Rheiko

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    not really, sleep is one of my hobbies :3

    Released*

    and as legal_ease said, more variation in terrain height would be nice
    i rate it
    4/5
     
  9. Twilight

    Twilight

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    Thanks dude I will improve the terrain +rep

    OK I will use more variation +rep
     
  10. BLazeKraze

    BLazeKraze

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    I glad to say that there's many people making melee maps . Because most of warcraft 3 players love to play custom maps .
    Your map was good but I saw some imbalance .

    Comments and Suggestions

    -In placing taverns, You should put it to another place because its too near to goldmine with guards . I know that the creeps can't attack the buying units or hero when try to buy heroes, But these are not good enough . You may put 1 tavern in some isolated place . (in my own thoughts) . The path of another place is too tight . Fix them .
    -In terrain management, The terrain is too flat, You may use height tools for putting some small hills or any thing that may look the terrain not flat . :D
    -In creeps , I don't see any problem regarding on item drops .
    -Some places are too empty . You put mix tile very well but I suggest that you should put shrubs or any forest stuffs . Add more decoration make the map great .
    -In the river side, try to decorate them, Put some cattail, Lily, rocks etc . I know that these doodads has no role in game play , But remember, map with good terrain appearance is more enjoyable .

    Rating : Cool map . 3/5
    XD keep up to make a good work .
     
  11. Twilight

    Twilight

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    Thanks for review, I will do all these things +rep
     
  12. Orcnet

    Orcnet

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    Map approved by its current version, see moderator comment.
     
  13. Rheiko

    Rheiko

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    orcnet, where's your tabs tag.. ? o_O
    huge review you have there
     
  14. Twilight

    Twilight

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    Thanks orcent for approval +rep
     
  15. Orcnet

    Orcnet

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    Its better this way.

    No prob. :thumbs_up: