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Is it possible to force a unit with a trigger so that it will now stop autocast frost armor (right click that make the green circles animation disapear) and start autocasting fairy fire (right click that make the green circles animation apear)???
I know for a fact that some autocasts are possible to be activated as green at the same time.
If someone can name 5 autocasts that are possible to be active on the same time, it will solve it as well. (I need a unit to have all 5 autocasts as enemy targeting and all active)
You can,go to Object Editor > Units then go to the Abilities(in the unit datas)
You will see Ability - Default Active Ability then select the ability you want to be force auto-casted.
The ability will be force-auto casted on the time the unit enters the map.
If you want to order the unit to activate/deactivate it, use the following order ids :
nice numbers you have here, would you mind posting it in Jass section? Nes has something similar with normal orders, but Im not sure if he has autocasts too, in case he doesnt, this would be really helpful
if you have AI made with AI editor, there is not much you can do, maybe force the unit to stop casting the ability and cast it with triggers, because this AI will try to cast the spell regardless of if it is on autocast or not
If you made a click to use ability with no autocast, lets say blizzard 1 sec duration and 1 sec cooldown, he will spam it all the time until there is less then 2 or 3 enemies bunched up
You can,go to Object Editor > Units then go to the Abilities(in the unit datas)
You will see Ability - Default Active Ability then select the ability you want to be force auto-casted.
The ability will be force-auto casted on the time the unit enters the map.
If you want to order the unit to activate/deactivate it, use the following order ids :
You mean if I shift-enter the autocast stats, I could autocast more than one ability and all of those abilities will all be autocasts in the game?
And I didnt understood anything about the jass. What I should do with all those numbers?
Just to make it absoulty clear: My aim is to create units that spam their spells, so I give them fairy fire with 0.01 duration and trigger the abilities with a trigger and a dummy. I want each unit to have 5 spells and I want them all to be cast very hard. The idea was to let each unit 5 autocast as default but I think that even if I picked that inside the editor, on built in unit, only one autocast will apply. What is this jass? I don't know Jass. +rep for helping so far.
If my memory is correct, you can only have 1 autocast ability turned to autocast at a time, so you cant have 2 different abilities put to autocast at the same time
the numbers are the IDs of the orders, this order will force the unit to turn on or off the autocast
If my memory is correct, you can only have 1 autocast ability turned to autocast at a time, so you cant have 2 different abilities put to autocast at the same time
the numbers are the IDs of the orders, this order will force the unit to turn on or off the autocast
Im sure it could be used inside custom script as well. Thanks, this have solved my question.
// Off Topic
To whoever wanna know, making Fairy Fire with 100 versions, will make autocast of a single ability from the entire set to toggle on or off to each and any of the choosen units autocasts, even if the unit is not of the same type, this means that in order to do it, one must either use healing that target an enemy unit - and use 5 different autocast abilities OR use some trigger that autocast (sub ability?) as Almia just shown.
// Off Topic
Event: unit start the effect of an ability
condition: ability being cast equalls to autocast1asdefault
action: //comment: 1234 means ability autocast#2
call IssueImmediateOrderById(myUnit, 12312424) <- stop autocast #1
call IssueImmediateOrderById(myUnit, 1234) <- start autocast #2
like almia said they arent abilities to elaborate they r ability order ids. they r just to turn autocast on or off u can not detect them via trigger events
Arhowk had very similar request and I found out that you must delay it to next running thread(start timer with 0 duration), otherwise the unit wont switch autocasts
Also you dont need to turn off one autocast to start other, you can just turn on another ability with autocast to on, because you can never have 2 abilities set to autocast
Arhowk had very similar request and I found out that you must delay it to next running thread(start timer with 0 duration), otherwise the unit wont switch autocasts
Also you dont need to turn off one autocast to start other, you can just turn on another ability with autocast to on, because you can never have 2 abilities set to autocast
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