Helloes Hive Workshop
I am currently working on a map where heroes have no regular attack but special skills which they can use instead. Everyone has two, player chooses which one they would like to master depending on their choice of build. The problem is, I want to unable cheating as one can use both skills in quick succesion and that doesn't work too well for my balance issues.
So, everytime one of those basic attack skills is cast, I want the other to start it's cooldown (less than 2 secs that is, but still important). I was trying to do it as instructed here:
http://www.hiveworkshop.com/forums/world-editor-help-zone-98/force-cooldown-221336/
but to no avail. Then I fount this thread:
http://www.wc3c.net/showthread.php?t=81742
which said about the Mana Shield's ability of not interrupting current unit's order, as I thought that was the problem. But this didn't work either. All ideas I have left is to make additional level for those basic attacks with an enormous mana cost, so that for a short period the player won't be able to cast them, but that won't look good and it will work all weird.
So, does anybody have any ideas? I'd appreciate anything!
I am currently working on a map where heroes have no regular attack but special skills which they can use instead. Everyone has two, player chooses which one they would like to master depending on their choice of build. The problem is, I want to unable cheating as one can use both skills in quick succesion and that doesn't work too well for my balance issues.
So, everytime one of those basic attack skills is cast, I want the other to start it's cooldown (less than 2 secs that is, but still important). I was trying to do it as instructed here:
http://www.hiveworkshop.com/forums/world-editor-help-zone-98/force-cooldown-221336/
but to no avail. Then I fount this thread:
http://www.wc3c.net/showthread.php?t=81742
which said about the Mana Shield's ability of not interrupting current unit's order, as I thought that was the problem. But this didn't work either. All ideas I have left is to make additional level for those basic attacks with an enormous mana cost, so that for a short period the player won't be able to cast them, but that won't look good and it will work all weird.
So, does anybody have any ideas? I'd appreciate anything!