- Joined
- May 11, 2008
- Messages
- 1,198
Moderators, if you could, please move the thread to the World Editor Help Zone.
It's not triggering...is it scripting? I don't know what scripting is so maybe it's scripting...
if so then it can stay here.
I would like to find out if there is a way to make unit footprints last longer than they normally do. Also I would like to be able to temporarily cause all footprints on the map to not go away...basically freezing the tracks in the dirt, if you will. I got the idea from sweeping the sidewalk today I saw the dirt held the tracks of the shoes of the people walking on the ground. I figure it would be cool to have a Chaser freeze the tracks of the Runner, or vice versa. And it would be good anyway for my map if there was a way for me to simply extend the length of time that the footprints are visible. I have invisible units and I want them to be more easily seen by their footprints. My map is a hunting game, so I think extending the lifespan of the footprints would really make my map more realistic, and more fun to play.
It's not triggering...is it scripting? I don't know what scripting is so maybe it's scripting...
if so then it can stay here.
I would like to find out if there is a way to make unit footprints last longer than they normally do. Also I would like to be able to temporarily cause all footprints on the map to not go away...basically freezing the tracks in the dirt, if you will. I got the idea from sweeping the sidewalk today I saw the dirt held the tracks of the shoes of the people walking on the ground. I figure it would be cool to have a Chaser freeze the tracks of the Runner, or vice versa. And it would be good anyway for my map if there was a way for me to simply extend the length of time that the footprints are visible. I have invisible units and I want them to be more easily seen by their footprints. My map is a hunting game, so I think extending the lifespan of the footprints would really make my map more realistic, and more fun to play.
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