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FogModifiers (How do they work?)

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Level 14
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Jul 26, 2008
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Alright so I have a fog modifier set up to allow the player to see the entire map:

JASS:
    set DM_Fog[id] = CreateFogModifierRect( GetEnumPlayer(), FOG_OF_WAR_VISIBLE, GetWorldBounds(), true, false )
    call FogModifierStart(DM_Fog[id])

Now, I want to make it so the player can no longer see the entire map. But I don't seem to be able to do that:

JASS:
    call FogModifierStop(DM_Fog[id])
    call DestroyFogModifier(DM_Fog[id])
    set DM_Fog[id] = CreateFogModifierRect(pl, FOG_OF_WAR_MASKED, GetWorldBounds(), true, false)
    call FogModifierStart(DM_Fog[id])

But this does not make the entire map masked for the player. Instead the player still sees everything.

How do I make it so the player is bound to the fog of war again?
 
Level 14
Joined
Jul 26, 2008
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1,009
Did, checked it using BJDebug and it returned the right id (Player Ids + 1)

And I only see a DestroyFogMOdifier command no DestroyVisibilityMOdifier command.

I'm pretty sure I'm destroying the right Fog Modifier though in the second one and re-creating the fog that impedes vision. I know if I just destroy the Fog Modifier it doesn't stop the player from seeing the whole map.
 
Level 16
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Mar 3, 2006
Messages
1,564
First of all, I have to make sure that everything is OK.

Test this, Create a trigger named "Reveal Map" then paste this and press ESCAPE when you test.

JASS:
function Trig_Reveal_Map_Actions takes nothing returns nothing
    local rect r = GetWorldBounds()
    call DisableTrigger( GetTriggeringTrigger() )
    set udg_VM = CreateFogModifierRect(Player(0), FOG_OF_WAR_VISIBLE, r, true, false)
    call FogModifierStart(udg_VM)
    call TriggerSleepAction( 5.00 )
    call FogModifierStop(udg_VM)
    call DestroyFogModifier( udg_VM )
    set udg_VM = CreateFogModifierRect(Player(0), FOG_OF_WAR_MASKED, r, true, false)
    call FogModifierStart(udg_VM)
endfunction

//===========================================================================
function InitTrig_Reveal_Map takes nothing returns nothing
    set gg_trg_Reveal_Map = CreateTrigger(  )
    call TriggerRegisterPlayerEventEndCinematic( gg_trg_Reveal_Map, Player(0) )
    call TriggerAddAction( gg_trg_Reveal_Map, function Trig_Reveal_Map_Actions )
endfunction

if it worked then you have something wrong with the variables in your trigger.
 
Level 16
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Mar 3, 2006
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Nope. Hitting esc didn't work to make the trigger do what it was suppose to do (Show Map, Hide Map)

But I dont' think the trigger is firing either. I put in a BJDebug message that never appeared.

Its important that you create the trigger with the name I mentioned.

"Reveal Map" not "RevealMap"

if it didn't work then there is a problem that I don't know of because when I tested it in my map it worked pretty fine.
 
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