- Joined
- Nov 13, 2006
- Messages
- 1,814
how to solve this?
this need aprox 2 sec until will be the area visible coz this do something fade thing, so not instantly visible the area...
1st i thought disable fog of war/black mask and then create the fogmodifier but disable/enable things work for all player :/
JASS:
call SaveFogModifierHandle(udg_Inv_Slots, 0, 100 + pl, CreateFogModifierRect(Player(pl - 1), FOG_OF_WAR_VISIBLE, rect, true, false))
call FogModifierStart(LoadFogModifierHandle(udg_Inv_Slots, 0, 100 + pl))
this need aprox 2 sec until will be the area visible coz this do something fade thing, so not instantly visible the area...
1st i thought disable fog of war/black mask and then create the fogmodifier but disable/enable things work for all player :/