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Foggy Lake

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Level 6
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Apr 1, 2010
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190
Never start terraining out of boredom!
Sometimes an overrated rule...
I was bored, so I thought of a day
at a foggy lake and here it is...
 

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Level 34
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Sep 6, 2006
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Shot angles could probably be better. As suggested, use the water plain doodad, it owns. Tip for waterfalls; select all the waterfall doodads, delete them, then undo your delete. For a second there won't be ugly lines where the top of each doodad is, and it'll flow better. Take the shot then.
 
Level 6
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Yeah thx a lot... Just imported the water-plane model from the Utm and it looks much better. Some doodad placement is not fine, since I planned to make a screenshot from far away. But I´ll change that, because its right what Gilles said about the shorter angle.
Beside these doodads, what about the others, didn´t they fit there or need I to lower or raise them?
 
Level 6
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Ok I´m working on it right now, testing out the light effects in the UTM. But still haven´t figured out to make a realistic fog-effect with glow model.
Hopefully I could upload a new pic tomorrow...
 
Level 6
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Messages
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As I said before here are two new reworked pics.
-added glow
-added water-model
-changed angle
-removed WE-Fog
-changed sky
But I still haven´t found the fog model in the UTM.
And I think it will be so far the last Screenshotmap
with highres doodads, because my Pc isn´t going to make it
(especially with the glow and cloud-effects).
Thanks to all so far...
 

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