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[Role Playing Game] Fogged and Faded

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Fogged and Faded

Created by StryderZero


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Gameplay/Map Info/Story

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Fogged and Faded is a SRPG map and the main race/characters are worgens , undead and humans. Your enemies are the soldiers of darkness where their leaders are betrayers. Your goal is to defeat the boss on every region. Remember that bosses are immortals and reincarnated everytime you enter their territory. There are also 3 villages in the map , Silvara , Longford and Howard Village.

One day , Storm's Son (Storm is the name of the God) was sent to the land and needs someone's body to disguise. You are to choose 1 of 3 bodies from the imprisoned heroes inside the Hadrian Prison (Currently damaged because of the invasion)

There are only 3 classes in the game
Worgen_Character_F&F.png-Worgens [Main Att : Agility]
Undead_Character_F&F.png-Undeads [Main Att : Intelligence]
Human_Character_F&F.png-Humans [Main Att : Strength]


Progress

Story : 10% (Updated : 11-14-2013)
Terrain : 35% (Updated : 11-14-2013)
Triggers : 65% (Updated : 11-14-2013)
Items : 50% (Updated : 11-14-2013)
Abilities : 35% (Updated : 11-14-2013)
Other Components : 20% (Updated : 11-02-2013)



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Features

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Features only simple systems like
  • Bag System
  • Gore System
  • Item-Attachment System
  • Recipes
  • Random Drops
  • Item Restrictions
  • Damage Detection
And Many more



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Screenshots and Videos

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226575-albums6857-picture75730.png

Image Description
Place where that character spawn after choosing the main character.



23vgh0l.jpg

Image Description
Gameplay Camera and showing the small town terrain.


130475d1383456341-fogged-faded-wc3scrnshot_110313_132409_01.png

Image Description
Showing how attachments works. Only 1 Chest , Pair of Boots, Left Arm Attachment , Right Arm Attachment , Wing and Aura are allowed per unit



FOLLOW THE THREAD FOR MORE SCREENSHOTS!




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Change Log

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Nov 2 2013 - Created the Map Development Thread
Nov 3 2013 - bethmachine and chobibo entered the team




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Credits

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Amigurumi
AnimE
Belaja
Black_Stan
Booody
Callahan
CloudWolf
Daenar7
Dentothor
Dr
epsilon
Frankster
Ganondorf
Hanza-Ru
Hawkwing
Hexus
Hueter
Judash
Kimberly
Kitabatake
Klarnetist
levigeorge1617
Lord_T
Matarael
Nasrudin
Nightcrime
Orgrimm
Pvt.Toma
PeeKay
Pins
Saikann
Sellenisko
Shadow_killer
Scorpio
shiik
Sin'dorei300c
sPy
Storm_PCF
Sunchips
Talavaj
Tenebrae
Tiodor
TLI-Inferno
TobyFat
Tranquil
Tr!KzZ
Trollschnitzel
Ugo Ugo
Usedwell
Verdun
WhiteDeath
X-OMG-X
xXm0rpH3usXx
67chrome

~~~

Prefor
IronMaiden
dioris

~~~
Spells

PaulTaker
jakeZinc
chobibo
Dogzz
hell ghost
XAOS_WIZARD
Squiggy
baassee
Ethereal
Nestharus






>Thread is undergoing changes and improvements.
>Icons attached in this thread were from Kimberly's resources
>If you have any suggestions , comments , and criticism , feel free to post below (Please show respect)
>Previous Thread http://www.hiveworkshop.com/forums/terrain-board-267/fogged-my-new-project-243716/
>Do not forget to SUBSCRIBE :>

 
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Announcements

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November 3 , 2013

Project Team
Project Leader : StryderZero

Spell Maker
Spell Maker : Chobibo
Spell Maker : jakeZinc
Spells : 4 for Undead , 4 for Worgen and 4 for human



Each should have
-Stun Spell (1st Ability)
-AoE Ability (2nd Ability)
-Morph Ability (3rd Ability)
-Ultimate Ability (4th Ability)
-Last one is mine ;) (5th Ability)

Status

-Undead
>Ability 1 - Darkphase (AoE + Stun) -> Requires Level 1 -> Done!
>Ability 2 - Shockwave(Damage + Chance of Critical Damage) -> Requires Level 10 -> Done!
>Ability 3 - Pentagram (Slow + Damage + Revive Corpses) -> Requires Level 20 -> Done!
>Ability 4 - Shockwave Barrage (AoE Damage) -> Requires Level 25 -> Done!
>Ability Special - Spawn Wolf (Spawning Friendly - Just like Rexxar's Spawn Misha Ability) -> Requires Level 50 - Processing
>Extra Ability (Only Worgen have it) - None

-Worgen
>Ability 1 - Illusion Wave (Stuns the Target + Damage) -> Requires Level 1 -> Processing
>Ability 2 - Processing
>Ability 3 - Processing
>Ability 4 - Processing
>Ability Special - Processing
>Extra Ability (Only Worgen have it) - Morph to Raging Worgen (Morphs Unit) -> Requires Level 50 -> Processing

-Human
>Ability 1 - Processing
>Ability 2 - Processing
>Ability 3 - Processing
>Ability 4 - Processing
>Ability Special - Processing
>Extra Ability (Only Worgen have it) - None

Total of 12 abilities all , undead abilities must be undead-ish feeling , Worgen Abilities must have some morphing Ability and Humans must be human-ish feeling.

You can also search some spells in the Spell Section and directly import it to the map. Spells must be leakleass ;)

I will send the map later in PM




Story Maker
Story Maker : bethmachine
I dont want dramatic story , must be an action-y ;>



Well , i know you're really good in story , just like in my Dead End Project (Too bad i dropped it because it lacks models and effort) Well , what will be the story is , there are 3 towns (You decide what will be the name of each town) then , theres a ruined castle , attacked by undeads around it , and that castle (also considered as town 1) is the town of humans. The main antagonist is the dragon and there are also 9 minor bosses in the place , total of 10 main boss.

If you need more info or if you have any questions about the map , ask me.

Send it to my profile , no need such long paragraphs ;)



Beta Testers


Beta Testers must be :
-A trusted Member
-A person who can really judge the map
-Respected / Respectful Member




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November 2 , 2013

Searching/Recruiting

Im searching for:
-Story Maker - I dont need so much effort for the story , its just an RPG
-Spell Maker - I dont need MUI and Codes , its must be a GUI (Demonic Spells)

-Beta Tester - Soon! (¬_¬")



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Level 22
Joined
Sep 24, 2005
Messages
4,821
Cool, jake's here, he's a great spell maker.
@Stryderzero: could you provide more info about the spells? Thanks.
 
Level 22
Joined
Sep 24, 2005
Messages
4,821
Got an idea for the undead, an AoE spell, I'll post a wip if I can make one.
EDIT: I checked out the map, I'll try my best to get ideas from them, thanks.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Quite a great project and from the screenshots, this will be one of a kind RPG, something with a great gameplay and whole new and brand new level of environment and atmosphere. Good job and to reserve, I mgiht consider joining for BetA Tester if you dont mind! :)

+4 REP (gotta spread...) also for the project!
 
Im preparing the BB Code that will be using of Beta Testers , and , im not sure but i think i can release this map in early christmas day.

HellMaster said:
+4 REP (gotta spread...) also for the project!

You already gave me a rep mate.


~~~
Just to inform everyone , this map maybe just come out similar to my old RPG http://stryderzero.webs.com/stryderzero-maps <I just copy pasted the triggers and made few difference
 
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Level 22
Joined
Sep 24, 2005
Messages
4,821
No problem, that was made for the project so you can edit it. I am still interested, I'm just not having any ideas for a new spell at the moment.
 
So the next ability will be the Stomp Ability where the character stuns unit around it , Oh and , please make it 5 levels , in this RPG, characters will reach level 50 so every spell must have 5 levels. Do not problem the spell that you had given to me , i can edit it ;) , just make sure that the next ability that you will submit will be reaching 5 ability upgrades (levels)
 
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Level 22
Joined
Sep 24, 2005
Messages
4,821
Yo man, I hope you could wait a bit more, I'm still fixing my PC (my PSU broke, actually it was fried lol).
 
Bump
Updates:


Update 1 : Undead Abilities will be showcase tomorrow.


Update 2 : New Terrain Update
"The Dead Woods" Halfway Done (Dead Woods occupies 1/3 of the map)
Scr_TheDeadWoods.png
[Click the Image to view in Very High Quality Version]


-Contains
>Scourge - Ghoul.mdx - Customized Skin
>Zombie - Zombie.mdx - Customized Skin
>Butcher (Level 1 Boss) - Abomination.mdx - Customized Skin

Update 3 : Blood and Gore System
Scr_Bloods.png
[Click the Image to view in Very High Quality Version]

If you have suggestions and comments , youre free to say it below.

The terrain looks nice. Good luck yo

Oh thanks :>
 
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