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[Trigger] Flying hieght

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Level 15
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Aug 18, 2007
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Hello all
Im making on a map named Aircraft (http://www.hiveworkshop.com/forums/showthread.php?t=43148)
But i need a trigger i cant do myself. This is what it should:
Every 0.01 sec it should pick all units owned by players and set their flying hieght to thier flyinghieght - the ground hieght. If theyre flying hight is lower than 1, the flying hieght would be set to 1. If the flying hieght is 1 the picked unit will die.
If you have troubles understand it maybe this could help:
  • Event:
    • Every 0.01 seconds of gametime
  • Actions:
    • Unit Group - Pick all units in units in playable map area and do actions:
    • If/then/else
      • If Condition:
        • Player - Owner of picked unit is a player equal to true
      • Then Actions:
        • Unit - Set Picked units flying hieght to Flying hieght of picked unit - ground hieght of ground at posision of picked unit
hmm something like that i think :)
Hope i could get some help ^^
 
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Level 29
Joined
Jul 29, 2007
Messages
5,174
  • Unknown
    • Events
      • Time - Every 0.05 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Current flying height of (Picked unit)) Less than or equal to 1.00
            • Then - Actions
              • Unit - Kill (Picked unit)
            • Else - Actions
      • -------- I would never understand how to remove groups so no leaks :( --------
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
Here's your trigger without leaks, GhostWolf:

  • ]Unknown
    • Events
      • Time - Every 0.05 seconds of game time
    • Conditions
    • Actions
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Current flying height of (Picked unit)) Less than or equal to 1.00
            • Then - Actions
              • Unit - Kill (Picked unit)
            • Else - Actions
 
Level 15
Joined
Aug 18, 2007
Messages
1,390
Erm, what's the difference between Cliff Height and Ground Height?
As GhostWolf said:
You can change the ground's height without cliffs
(why did i post that??)

[offtopic] custom scripts pwn ^^
Agree ^^

When i start the game, it says that your Custom script set udg_ZHeight = GetLocationZ(udg_TempPoint)
got errors, and the trigger will be disabled....
Should TempPoint be a Variable whit Point type?
 
Last edited:
Level 29
Joined
Jul 29, 2007
Messages
5,174
Thanks to the custom script you can do it like this

  • Unknown
    • Events
      • Events
    • Conditions
    • Actions
      • Set TempLoc = (Position of (Triggering unit))
      • Custom script: set udg_ZHeight = GetLocationZ(udg_TempLoc)
      • Custom script: call RemoveLocation(udg_TempLoc)
      • Set Real = ((Current flying height of (Triggering unit)) - ZHeight)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Real Equal to 0.00
        • Then - Actions
          • Unit - Explode (Triggering unit)
        • Else - Actions
 
Level 15
Joined
Aug 18, 2007
Messages
1,390
Hmm it still dont work, trigger disables. This is the Bug Report:

function Trig_Test_Func001Func005C takes nothing returns boolean
if ( not ( udg_Real <= 1.00 ) ) then
return false
endif
return true
endfunction

function Trig_Test_Func001A takes nothing returns nothing
set udg_TempLoc = GetUnitLoc(GetEnumUnit())
set udg_ZHeight = GetLocationZ(udg_TempLoc)
call RemoveLocation(udg_TempLoc)
set udg_Real = ( GetUnitFlyHeight(GetEnumUnit()) - udg_Zhieght )
if ( Trig_Test_Func001Func005C() ) then
call KillUnit( GetEnumUnit() )
else
endif
endfunction

function Trig_Test_Actions takes nothing returns nothing
call ForGroupBJ( GetUnitsInRectAll(GetPlayableMapRect()), function Trig_Test_Func001A )
endfunction

//===========================================================================
function InitTrig_Test takes nothing returns nothing
set gg_trg_Test = CreateTrigger( )
call TriggerRegisterTimerEventPeriodic( gg_trg_Test, 0.01 )
call TriggerAddAction( gg_trg_Test, function Trig_Test_Actions )
endfunction
 
Level 13
Joined
Nov 22, 2006
Messages
1,260
That's just your code written in JASS. What does it say in the bug report? (in that top white area, or console, or whatever you call it)

Examples:

- invalid number of arguments
- undefined variable
- sintax error
- constant function calling a non-constant function

Get it?
 
Level 15
Joined
Aug 18, 2007
Messages
1,390
whatsworng.jpg

this is the trigger for my hieght, anyone spots bugs?
even though my movement trigger is 0.01 and the increase hieght by arrowkeys is in, i still can increase hieght.. is it because i die or?
im sorry for the bad quallity, i hope you can read it :/
 
Level 15
Joined
Aug 18, 2007
Messages
1,390
ok, ive found the bug and fixed it, now i enabled the hieght trigger and this is what happens:

Your hieght is changed to 0 everytime the trigger runs (0.07). But you dont die, even if the real is 0. Whats wrong whit the ZHieght or the trigger?

HieghtTrigger.jpg

its the Hieght Trigger

Edit: Whit 1 in the real condition, you will die
Comeon... someone post!
 
Last edited:
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