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Flood Spore

Submitted by Fingolfin
This bundle is marked as approved. It works and satisfies the submission rules.
I noticed a lot of people were requesting halo models, and i really couldn't see them making a halo map without this little fella. :)
I did this for a halo project of my own that i was working on for a while, and hopefully it will be continued, but if not, i will release all my other models for it later.
But untill then, DON'T bother me with request, or ask me if you can have any of them.

Feel free to make any skins or edits on this model, but make sure to give credit.

EDIT: For those of you who don't know what this is: The flood is a parasitic creature featured in the Halo games, that infests sentient bodies and use them as hosts.
Infected bodies suffer from great mutation and disformation.

UPDATE: Lowered particle count to about half.
LARGE UPDATE:
*Added Spell Death animation
*Increased *POP*-ness in regular and spell death animation
*Added a third walk animation in wich the unit jumps about twice as high as in the second walk anim
*Flesh pieces now fade away before dissapearing


Small update: Fixed name of Spell Death anim.

Another small update:
Here you go misha, alternate death name changed to "death spell".

EDIT: I noticed this model did not have a proper death sound, like the earlier version had. That is fixed now. Also rounded extents and coordinates of some stuff, might reduce size, i dunno.

Keywords:
Halo, flood, spore, space, insect, parasite, gravemind
Contents

Flood Spore (Model)

Reviews
Moderator
23:40, 27th Dec 2009 DonDustin: awesome model that will fit into many different themed maps. But I still think that an attack animation is missing. Aproved nonetheless
  1. dragonade311

    dragonade311

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    i gonna test it!
     
  2. Arumando

    Arumando

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    Aug 15, 2011
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    Odd, is there something specific you have to add to make the model appear? using that and some other ones, and the flood just come up as shadows that i cannot select
     
  3. Fingolfin

    Fingolfin

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    You have to remove "war3mapimported\" from the texture path when you import it.
     
  4. Arumando

    Arumando

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    I thought that might have been it, But i already had removed it. Making a map for me and my friend to play, so i have a bunch of great imported models, however i had the same problem when i tried to use that Tau Warrior and megaman X, i removed the extra fluff as usual but just got a smudged looking shadow.
     
  5. Sabastian

    Sabastian

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    Feb 17, 2011
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    They don't need an attack animation because they never attack... They explode.