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How to make a floating text go up and disappear like when getting gold from killing neutral hostiles (it shows the amount of gold gained then it rises and finally disappears)
Set the velocity of the texttag to some value at a 90 degree angle.
Here is an example from the internet:
Floating Text - Create floating text that reads "text" at (Position of (Target Unit of Ability Being Cast/Attacked Unit [Depending on your event])) with Z offset "your offset value", using font size 8.00, color (80.00%, 80.00%, 80.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
It leaks of course, but you get the point. I just took this off the first google result.
Floating Text - Create floating text that reads "text" at (Position of your unit) with Z offset "your offset value", using font size 8.00, color (80.00%, 80.00%, 80.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
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