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Floating Text

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to <YOUR ABILITY>

Actions


Floating Text - Create floating text that reads <YOUR MESSAGE> at (Position of (Triggering unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency


Floating Text - Show (Last created floating text) for (All players)
Floating Text - create floating text above triggering unit
Floating Text - disable pemanence of last created Floating Text
Floating Text - set velosity of last created floating text to SPEED and DEGREES
Floating Text - Set lifespan of last created floating text to (seconds)
if you want a timer floating text, use another trigger for the loop of it...
Floating Text

Events


Unit - A unit Begins channeling an ability

Conditions


(Ability being cast) Equal to <YOUR ABILITY>

Actions


Floating Text - Create floating text that reads <YOUR MESSAGE> at (Position of (Triggering unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency


Floating Text - Show (Last created floating text) for (All players)
i'm asking how to create the floating text when begins casting ability with casting time,it shows the floating text after the casting time expires,i'm asking how to make the floating text to show before the casting time expires,as i said in the second when i order to cast the spell.
Strange, if you want float text at EXACT time when the spell is cast above the casting unit.. no timers, no nothing... it should work like other users said
Try adding a 0.5 second pre-casting time at the ability and setting the "Begins casting - an ability" ... that might work

Oh sry for my grammar and yes thats what i want > begins Casting silenbce >>>Timer for 5 seconds appear >>after expires then silence effect..but in my map it's not silence effect,but the spell is based on silence.
