Size 18 is big..
The text has 2 leaks.
1 -Create Floating text... at "Point -> Position of Dummy..."
2 - "Show .... for Player Group - Player 1 (Red).
How to fix:
1- Create a "Point" variable (I'll call it "Point").
1.1 - Set Pont = Position of DUmmy Destructable1 6489 <gen>
1.2 - Floating Text - Create.. bla bla.. at "Point"...
1.3 - Custom script: call RemoveLocation(udg_Point)
2- Create a "Force" variable (I'll call it "Force").
2.1 - Set Force = Player Group - Player 1 (Red)
2.2 - Show CharacterChreationText[1] for Force
2.3 - Custom script: call DestroyForce(udg_Force)
So far, seems like you're new at this. I would suggest you to tell us what do you want to achieve with this, or what you want to use it, maybe we can help you doing it the right way, or a better way. I mean, Why showing it just for Player 1? Why declare it into a Variable Array?
The Floating Text creation, colors and %'s are all good. There should be no problem with those.
You can Right Click on Trigger name (In this case: "Character Creation Text Copy" and select "Copy as Text", then you can post it here within Trigger tabs.
[Trigger]
*Paste Your Trigger Here
[/Trigger]
And it will look like this:
-
*Paste Your Trigger Here
- Is this the only "Map Initialization" trigger you have? You should only have 1. You can use action "Run <Trigger>" in the Map Init trigger, but not several triggers with same Map Init event. I'm not sure, but I've heard it may show some problems.
- Try creating the floating text with event "Elapsed Gametime is 0.00". Off course, after fixing the leaks.
- Maybe you could Hide the text for the rest, instead of just showing it to the red?