- Joined
- Feb 9, 2009
- Messages
- 1,801
I'm curious how feasible/realistic it would be to have numeric models ranging from 0 - 9999 or higher.
I've seen models like Generic bar which uses this command to differentiate between 100 states:
Typical RPGs or of the Final Fantasy flavour have a rather animated way they show numerical values, be it bubbly and green for a heal:
Or using a exploding image in the background to signify a crit
Maple story is well known for their damage text, in fact they have begun selling fonts for different "styles"
(roman numerals???)
It doesn't need to stop at numbers either, below you can see it also involves status effects like "Miss"
Floating Text is normally limited to the editor and can only reach 100 instances before failing, but with the special effect modification triggers we can manipulate models as special effects instead; However, My knowledge of modeling is zip, so this may be my "FINAL FANTASY" on the matter and not reality.
Please speak your mind of the subject and any concerns.
I've seen models like Generic bar which uses this command to differentiate between 100 states:
JASS:
call SetUnitAnimationByIndex(barUnit, VALUE_BETWEEN_0_AND_100)
Typical RPGs or of the Final Fantasy flavour have a rather animated way they show numerical values, be it bubbly and green for a heal:
Or using a exploding image in the background to signify a crit
Maple story is well known for their damage text, in fact they have begun selling fonts for different "styles"
(roman numerals???)
It doesn't need to stop at numbers either, below you can see it also involves status effects like "Miss"
Floating Text is normally limited to the editor and can only reach 100 instances before failing, but with the special effect modification triggers we can manipulate models as special effects instead; However, My knowledge of modeling is zip, so this may be my "FINAL FANTASY" on the matter and not reality.
Please speak your mind of the subject and any concerns.