Floating text displaying Heal amount?

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I've seen a lot of Threats about displaying Damage Amount as Floating Text. I want to do (Like in GoH) to display Red dmg over the unit that's taking damage (I've already achieved that using Weep's system), but I haven't found the way to display Healing amount =/ Tryed using "Damage is less than 0" but doesn't work...
 
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DarkGrom, I'm already using that system to detect Damage Event, and display the amount of damage dealt, but haven't found the way to make it work with Healing.
 
It's even better to use Unit Event (Unit's life becomes (...)) Although you guys miss one issue (that occurs in both methods): life regeration will trigger this too, means.. it sucks :S
You can check if gained value is big enought, but again if regeneration for unit is high it will be shown anyways.

Ofcourse there is a way.. WHY NOT TRIGGER ALL THE healing? It's so easy + FT will be piece of cake.
 
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What does "FT" means? xD

And... yeah, I'm thinking on a way to trigger the heal using some variables, that way the system displays the variable value... The system I want is exactly the one GoH has to detect Healing and Damage =/
 
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So.. I just stack to display damage and not healing xD Because it seems really hard to achieve :p Maybe I'll just set the Damage Display and improve later to include the health amount, just to make it more fancy, since displaying numbers of health and damage isn't really necessary.
 
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