- Joined
- Oct 28, 2019
- Messages
- 536
The trigger is done, but there as problem, The damage displayed is all red... what condition I can use to show Green to damage enemies , and Red the player?
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Show Text Copy
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Events
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Game - DamageEvent becomes Equal to 1.00
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Conditions
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Actions
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Set VariableSet TempLoc1 = (Position of DamageEventTarget)
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-------- Use only 1 of the 2 options below --------
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-------- 1) This will display a REAL value (e.g.: 5.589) --------
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Floating Text - Create floating text that reads (|c00dd2200 + ((String(DamageEventAmount)) + |r)) at TempLoc1 with Z offset 100.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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-------- 2) This will display an INTEGER value (e.g.: 5) --------
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Floating Text - Create floating text that reads (|c00dd2200 + ((String((Integer(DamageEventAmount)))) + |r)) at TempLoc1 with Z offset 100.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Custom script: call RemoveLocation(udg_TempLoc1)
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
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Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
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Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 90.00 degrees
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