- Joined
- Sep 8, 2008
- Messages
- 73
Hi.
I dont really know how to put this, but well..
I am using doodade that are "flipped" by putting in a negative value in the roll angle value. Thing is, most of those doodads dissapear when the camera comes too close, and sometimes too close means deafult camera angle.
Yet, the map i'm making is a third person map, and i would really like to keep my doodads visible.
I think this might be due to some of the doodads beeing very scaled, and some having a sort of deafult height (ex. "upper walls" and such usually have this) so that the models origin comes out of the camera while the actual object does not. I know that the fact that they dissapear is because the game naturaly doesent render objects that aren't inside of camera view, or that might obstruct the players sight.
Anyway, is it possible to disable this?
I dont really know how to put this, but well..
I am using doodade that are "flipped" by putting in a negative value in the roll angle value. Thing is, most of those doodads dissapear when the camera comes too close, and sometimes too close means deafult camera angle.
Yet, the map i'm making is a third person map, and i would really like to keep my doodads visible.
I think this might be due to some of the doodads beeing very scaled, and some having a sort of deafult height (ex. "upper walls" and such usually have this) so that the models origin comes out of the camera while the actual object does not. I know that the fact that they dissapear is because the game naturaly doesent render objects that aren't inside of camera view, or that might obstruct the players sight.
Anyway, is it possible to disable this?