Hey there.
I got some problems with doodads dissapearing when looking at a certain angle and was wondering if anyone here knows a good solution. Here's a little example of the terrain I made while experimenting with walking rocks etc. After 15min I came up with this but when I tested it ingame with the camera system it happend again. With certain angles the doodad a unit is standing on dissapears. This is probably because the 'beginning' of those (huge) doodads is outside of the camera view and because of that makes the rest of the doodad (that's supposed to be inside the view) invisible.
So once again,
Is there anyone here that knows a good solution for it?
I got some problems with doodads dissapearing when looking at a certain angle and was wondering if anyone here knows a good solution. Here's a little example of the terrain I made while experimenting with walking rocks etc. After 15min I came up with this but when I tested it ingame with the camera system it happend again. With certain angles the doodad a unit is standing on dissapears. This is probably because the 'beginning' of those (huge) doodads is outside of the camera view and because of that makes the rest of the doodad (that's supposed to be inside the view) invisible.
So once again,
Is there anyone here that knows a good solution for it?