- Joined
- Apr 19, 2008
- Messages
- 2,410
I have used the wc3 editor for many years, and am to a point where I have good mapping, modeling, triggering skills etc. However, I have made a way to "turn out the lights" by replacing the DNCLordaeronUnit and DNCLordaeronTerrain models with ones that produce no light. It was I discovery I greatly enjoy, but it created another problem:
Warcraft III was not build to handle massive amounts of lights, such as torches. If I get enough, the game will begin to show the squares of terrain lighted separately and look glitched up. I was wondering if anyone had a way to fix the light problems. I used some ambient light, which seems to reduce the glitch, but it doesnt look as good and doesnt fix the entire problem, because I still eventually get too many ambient lights.
Warcraft III was not build to handle massive amounts of lights, such as torches. If I get enough, the game will begin to show the squares of terrain lighted separately and look glitched up. I was wondering if anyone had a way to fix the light problems. I used some ambient light, which seems to reduce the glitch, but it doesnt look as good and doesnt fix the entire problem, because I still eventually get too many ambient lights.