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Fixed Damage Bonus Aura

Level 8
Joined
Apr 16, 2025
Messages
160
In the Tropical Tower Wars map there is a wisp tower that gives everyone around a bonus of 7 damage. Moreover, even towers with 1 damage receive 7 damage, that is, this is not a percentage increase in damage, but a fixed one.So here's the question: what aura is this spell based on? Is it possible to add a green fixed damage trigger?
 
I feel like there is an object editor hack that can do this. @Uncle probably knows some black magic there.

My solution is possibly over-engineered but it does work.

Unit group pick all units with ability x
unit group pick all units within 500 of picked unit
add claws +9 to picked unit

something like that, then you'd need to do a separate check to remove it for units out of range.
Also you might not need the claw ability because of the 'new' natives possibly, I am out of touch.

edit: it's possible you could do something with DamageEngine but last I checked it does not check for auto/basic attacks only damage in general but worth checking
 
Мне кажется, что есть хак для редактора объектов, который может это сделать. @Uncle наверняка знает что-то из черной магии.

Возможно, мое решение слишком сложное, но оно работает.

Группа юнитов выбирает все юниты со способностью x
группа юнитов выбирает все юниты в радиусе 500 от выбранного юнита
добавить когти +9 к выбранному отряду

что-то вроде этого, тогда вам придется провести отдельную проверку, чтобы удалить его для юнитов вне зоны действия.
Также вам, возможно, не понадобится способность «Когти» из-за «новых» аборигенов, я не в курсе.

правка: возможно, вы могли бы что-то сделать с DamageEngine, но в последний раз, когда я проверял, он не проверяет автоматические/базовые атаки, а только урон в целом, но стоит проверить
I know about the buff check, but I'm just not sure that adding damage with a trigger can be done through green damage, not white damage. It will still be difficult. I just thought that there is some kind of aura where everything is entered...
 
I feel like there is an object editor hack that can do this. @Uncle probably knows some black magic there.

My solution is possibly over-engineered but it does work.

Unit group pick all units with ability x
unit group pick all units within 500 of picked unit
add claws +9 to picked unit

something like that, then you'd need to do a separate check to remove it for units out of range.
Also you might not need the claw ability because of the 'new' natives possibly, I am out of touch.

edit: it's possible you could do something with DamageEngine but last I checked it does not check for auto/basic attacks only damage in general but worth checking
Definitely an option, and I believe relying on triggers is never a mistake.

That said, my personal beliefs conflict with this whole "relying on triggers" thing. In my opinion, if it can be done without triggers (usually in the object editor since we're talking about abilities, buffs etc), then do it without triggers. @MyPad gave the solution I would've given.
Furthermore, you can tell Command Aura if it should only give the damage bonus to melee OR ranged units, or both.
 
When you have a hammer everything looks like a nail.

My mind always go to a coding solution because that's what I do.
Typically it offers more flexibility at the expense of taking more time and being more complex.

The solution by MyPad is not nearly as hack-y as I thought it would be so that's nice too.
 
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