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There seem to be a whole bunch of camera systems on hive, but no system for isometric view that addresses an inherent issue with those camera systems.
The SetCameraTargetController native behaves incredibly awful around steep terrain and often sinks into the ground for no reason or lets the anchored unit escape to the edge of the screen. This simple system fixes that by adjusting the camera z-offset dynamically.
Instead of doing SetCameraTargetController(whichUnit, ...), you do FCL_Lock(whichUnit, whichPlayer).
It is working for me. The only time I can unlock with it is in the test map while the Fixed Camera Lock is disabled. Or is it a multiplayer vs. singleplayer thing?
Puzzling, tried both example maps and could unlock the cam on either.
Tested online, same result.
Just to be clear: I want players to be unable to unlock their camera.
Or if they do, have it reset pretty much immediately.
Perhaps i have to set the camlock periodically, because i don't see an event that would work here?
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