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There seem to be a whole bunch of camera systems on hive, but no system for isometric view that addresses an inherent issue with those camera systems.
The SetCameraTargetController native behaves incredibly awful around steep terrain and often sinks into the ground for no reason or lets the anchored unit escape to the edge of the screen. This simple system fixes that by adjusting the camera z-offset dynamically.
Instead of doing SetCameraTargetController(whichUnit, ...), you do FCL_Lock(whichUnit, whichPlayer).
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