- Joined
- Dec 12, 2007
- Messages
- 489
hello...
I've been searching for a bit, both from forum posts and tutorials on the web, and so far, none have discussed about this for wc3, most just discuss about maximum attack speed
.
I'm interested in replicating the attack speed mechanic of Jhin, a champion of LoL into Wc3.
for those unfamiliar with LoL, here's a link with description of that specific champion (see the Whisper passive).
basically, Jhin's attack mechanic is:
1. he has a fixed attack rate (naturally didn't gain attack speed through buff or item).
2. attack speed bonus and crit chance will increases its attack damage
3. he has a fixed amount of ammo which needs to be reloaded before be able to attack again.
now,
I understand that replicating (2) is almost impossible though so,
I'm interested to replicate the (1) and (3) only from list above.
I already have a concept to replicate point (3), but currently stuck on replicating (1).
the condition:
- the unit is a ranged Hero
so far, my approach includes:
- disable attack speed gain from Agility (gameplay constant) or set Agi to 1/Agi gain to 0.
- removes attack speed buff/debuff from spells when applied to the Hero
- set the attack backswing to desired number.
now, the problem:
P1. I can't prevent attack speed gain/loss from aura
P2. I can't prevent attack speed gain/loss from item
for P1,
a. my only solution for now was to trigger all attack speed aura so it specifically excludes the unit type
for P2,
b. I'm thinking about swapping attack speed item acquired with non attack speed item, or
c. not include any attack speed item in the game
solution (a) and (b) was too map specific and will actually require too much work
,
while solution (c) was a bit exaggerated and I myself want to avoid it.
so, any input or did anyone has actually attempted this and can/willing to point me to the right direction?
I've been searching for a bit, both from forum posts and tutorials on the web, and so far, none have discussed about this for wc3, most just discuss about maximum attack speed
I'm interested in replicating the attack speed mechanic of Jhin, a champion of LoL into Wc3.
for those unfamiliar with LoL, here's a link with description of that specific champion (see the Whisper passive).
basically, Jhin's attack mechanic is:
1. he has a fixed attack rate (naturally didn't gain attack speed through buff or item).
2. attack speed bonus and crit chance will increases its attack damage
3. he has a fixed amount of ammo which needs to be reloaded before be able to attack again.
now,
I understand that replicating (2) is almost impossible though so,
I'm interested to replicate the (1) and (3) only from list above.
I already have a concept to replicate point (3), but currently stuck on replicating (1).
the condition:
- the unit is a ranged Hero
so far, my approach includes:
- disable attack speed gain from Agility (gameplay constant) or set Agi to 1/Agi gain to 0.
- removes attack speed buff/debuff from spells when applied to the Hero
- set the attack backswing to desired number.
now, the problem:
P1. I can't prevent attack speed gain/loss from aura
P2. I can't prevent attack speed gain/loss from item
for P1,
a. my only solution for now was to trigger all attack speed aura so it specifically excludes the unit type
for P2,
b. I'm thinking about swapping attack speed item acquired with non attack speed item, or
c. not include any attack speed item in the game
solution (a) and (b) was too map specific and will actually require too much work
while solution (c) was a bit exaggerated and I myself want to avoid it.
so, any input or did anyone has actually attempted this and can/willing to point me to the right direction?
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