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First time terraining - Take a look

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Level 12
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Well i just tried to make something. These ones are not that good but i still need some TIPs and maybe ideas.


LostTower.jpg

AirShipyard.jpg

TowerOfSargeras.jpg

ForestInMist.jpg
 
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Level 12
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Sep 24, 2007
Messages
283
By plot, I mean like, the story, or not necessarily story, but the information behind the making of the terrain. Like, what was the CORE GOAL you wanted to achieve when you made these terrains?

Well these were just practise but i thought about "the story"

the "Lost Tower' is tower on the island that is not in any map.("map" is not wc3 map >.>) In that tower there is lighting that gives to the person who goes to that tower "Rune of Lighting"

"Airship Yard" is still demo. I want to make it much better. This will be really big tower in AIR and it will be playable. Just some Air locations.

"Tower Of Sargeras" is just decoration

I think first 1 is best but there is a selection circle
yea... sorry didnt see that


Check new one
 
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Level 18
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Aug 3, 2008
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here is good advise :

You seem to be good for your first terrain. But consider your camera angles first.... You might want a camera angle that can both have :
1- The object your displaying (Foreground)
2- The Sky (Background)
3- The Transitional area ( in between the Foreground and Background)

Usually a good camera angle is :
-- 0 AOA ( angle of attack)
-- 200 - 500 Z Offset ( Height Offset)
-- 900 -1300 Distance
-- 70 - 120 FOV (Field of View)
-- 5000 -10000 Far Clipping

The values are wide ranged, but just play with those values in between, you should experiment alot with camera angles( try looking at the legndary terrain thread ) and find out which is the best angles for your screenshots.

2nd thing, You should focus alot on having a good atmosphere. you should Always include the sky in your screenies, and to never forget about not showing the "End of the World " line, always cover that up with some type of hill of some sort.

LAstly, use the UTM ( Ultimate Terraining Map ) it is a terrainers dream come true =) you can find it in the terrain forums.

Come up with more terrain and we will tell you how to further improve on your terrain.
 
Level 19
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Oct 29, 2007
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Looks nice for first time. The second picture doesn't look that good. Try to avoid scaling stuff so big that their appearence is killed by the textures. Also you should play around with fog some more, maybe add some lightning effects? You will find them in UTM.

I'm curious about those trees. Are they made by doodads or it it a model you're using? :p
 
Level 10
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394
I would back the camera off - it seems like there is more stuff in the terrain you just cant see cuz camera is too close.

Fog is too thick - maybe thats what you want but its boring i rather see stuff not just white fog.

If your going to use archways, collums, pillars to create round buildings rotate them evenly otherwise it looks messy.
 
Level 12
Joined
Sep 24, 2007
Messages
283
Looks nice for first time. The second picture doesn't look that good. Try to avoid scaling stuff so big that their appearence is killed by the textures. Also you should play around with fog some more, maybe add some lightning effects? You will find them in UTM.

I'm curious about those trees. Are they made by doodads or it it a model you're using? :p

i downloaded those trees from XGM ^^

I would back the camera off - it seems like there is more stuff in the terrain you just cant see cuz camera is too close.

Fog is too thick - maybe thats what you want but its boring i rather see stuff not just white fog.

I would back the camera off - it seems like there is more stuff in the terrain you just cant see cuz camera is too close.

Fog is too thick - maybe thats what you want but its boring i rather see stuff not just white fog.

If your going to use archways, collums, pillars to create round buildings rotate them evenly otherwise it looks messy.
ok i will try

here is good advise :

You seem to be good for your first terrain. But consider your camera angles first.... You might want a camera angle that can both have :
1- The object your displaying (Foreground)
2- The Sky (Background)
3- The Transitional area ( in between the Foreground and Background)

Usually a good camera angle is :
-- 0 AOA ( angle of attack)
-- 200 - 500 Z Offset ( Height Offset)
-- 900 -1300 Distance
-- 70 - 120 FOV (Field of View)
-- 5000 -10000 Far Clipping

The values are wide ranged, but just play with those values in between, you should experiment alot with camera angles( try looking at the legndary terrain thread ) and find out which is the best angles for your screenshots.

2nd thing, You should focus alot on having a good atmosphere. you should Always include the sky in your screenies, and to never forget about not showing the "End of the World " line, always cover that up with some type of hill of some sort.

LAstly, use the UTM ( Ultimate Terraining Map ) it is a terrainers dream come true =) you can find it in the terrain forums.

Come up with more terrain and we will tell you how to further improve on your terrain.
thx for help :D
 
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