/off topic
About the ship sailing upriver. It actually has happend throughout history for various tactical and other reasons.
For example, on 15 August 1835, the
Enterprize entered the Yarra River, and after warping upstream (hauling on ropes attached to the river bank), she moored at the foot of the present day William Street. On the 30 August 1835 the settlers disembarked to build their store and clear land to grow vegetables. Settlement at Melbourne had begun.
Also, during the american civil war, ironclads fought up and down the mississippi river to gain control of the river valley.
/on topic
It looks pretty good for a first terrain.
Some tips:
-Dont use the noise tool (not sure if you did or not)
-Ctrl+pageup/pagedown allows you to raise/lower doodads
-the best terrains are made by placing one doodad at a time
-when doing waterfalls try adding in large rocks along the side of the waterfall to make a more realistic effect
-fog helps terrains (can be set in scenario)
-when taking screenshots use the "Game View Settings" (I belive you may have)
-try to get nice angles that show the best parts and hide some of the less 1337 parts of your terrain
Side Notes:
-Generally waterfalls have a pool of deep water under them because of erosion from the constant pouring of water.
-Why are the torches lit when its daytime out? (looks better to have torches when its dark out)
-The lillypads look a little out of place, floating in the middle of the river and with nothing to keep them from floating downstream.
-Cattails/river rushes tend to grow along rock formations
Anyway, hope this is seen as helpful and not overly criticizing. Just tryin to help ya out