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First Terrain

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This is my first terrain ive actually spent time on trying to make it good.
Please tell me what you think!:grin:

pic4.jpg

pic3.jpg

pic2.jpg

pic1.jpg


srry i coudnt make them smaller(i coudnt figure out how).
 
Level 7
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Its nice for starters, but you have to implement realism.

1. A ship that size would never sail to the edge of a waterfall.

2. Size.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

To edit the size of any object/unit:

1. Go to Object Editor

2. Select the category of the object/unit

3. Select the object/unit

4. Find the area that says "Scaling". 1 = Normal size. 2 = 2x the normal size, and so on. Just edit it to what you want and place the object/doodad.
 

Dr Super Good

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Turn up AA and AF to 4X+ in your graffic card controle center for terane shots, it REALLY helps them look smoother and better.
AA removes rough edges and is not a cheat to make your screenshots look better since you can play normal wc3 with AA on 4X like I do to make ingame look better.
Also the under forrest looks too neat and tidy, add some vegetation to under the trees.
 
Level 3
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okay ill add some shrubs and other vegitation. but how do i turn on AA and AF( and what r they :\ )
 
Level 3
Joined
Mar 18, 2007
Messages
49
Its nice for starters, but you have to implement realism.

1. A ship that size would never sail to the edge of a waterfall.

2. Size.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

To edit the size of any object/unit:

1. Go to Object Editor

2. Select the category of the object/unit

3. Select the object/unit

4. Find the area that says "Scaling". 1 = Normal size. 2 = 2x the normal size, and so on. Just edit it to what you want and place the object/doodad.


for the size do you think it should be smaller? or bigger?
 

Dr Super Good

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/offtopic
AA is a graphic term used to refer to Antialiasing
It makes surfaces and corners look smoother and more realistic, but requires ALOT more power to do so, so it lowers FPS.
AF is less important, it makes far away textures look better and does not require as much as AA for the same level but will still lower FPS and ingame screenshots definatly look better (far away) since it overides the trilineal filtering WC3 uses.

I can not tell you how to turn them on since different graphic drivers have different ways, you have to overide wc3's defaults (none) for thoes settings.

NOTE very old cards might not support AA 4X or AF.
New cards like that of a nvedia 8800 support AA 16X and AF 32X which is currently the highes comercial ammount (out of movie industry which probably use AA at 32X or higher(this might be incorrect))
 
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Level 3
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Okay, here is the new pictues. i added some vegitation, made the units smaller, moved the ship, added rocks, and smoothed some terrain.

pic5.jpg

pic6.jpg

pic7.jpg

pic8.jpg



there i fixed them they should show up now
 
Last edited:

Dr Super Good

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Change the big ship for a rowing boat, as the poser said above NO sea captian would be stupid enough to sail upstream (especialy that narrow) and park near rocks, one mistake and the ship would go titanic. . .

Also the watter looks too still for a waterfall. . .maybe some underneath tilted waterfalls to make it look semi moving.
 
Level 13
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Messages
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/off topic
About the ship sailing upriver. It actually has happend throughout history for various tactical and other reasons.

For example, on 15 August 1835, the Enterprize entered the Yarra River, and after warping upstream (hauling on ropes attached to the river bank), she moored at the foot of the present day William Street. On the 30 August 1835 the settlers disembarked to build their store and clear land to grow vegetables. Settlement at Melbourne had begun.

Also, during the american civil war, ironclads fought up and down the mississippi river to gain control of the river valley.

/on topic
It looks pretty good for a first terrain.
Some tips:
-Dont use the noise tool (not sure if you did or not)
-Ctrl+pageup/pagedown allows you to raise/lower doodads
-the best terrains are made by placing one doodad at a time
-when doing waterfalls try adding in large rocks along the side of the waterfall to make a more realistic effect
-fog helps terrains (can be set in scenario)
-when taking screenshots use the "Game View Settings" (I belive you may have)
-try to get nice angles that show the best parts and hide some of the less 1337 parts of your terrain

Side Notes:
-Generally waterfalls have a pool of deep water under them because of erosion from the constant pouring of water.
-Why are the torches lit when its daytime out? (looks better to have torches when its dark out)
-The lillypads look a little out of place, floating in the middle of the river and with nothing to keep them from floating downstream.
-Cattails/river rushes tend to grow along rock formations

Anyway, hope this is seen as helpful and not overly criticizing. Just tryin to help ya out :smile:
 

Dr Super Good

Spell Reviewer
Level 64
Joined
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Messages
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Ok appon closer notice, the units have no shadows.
I know wc3 uses very basic shading systems and so does not do the full real shadows like oblivion or supreme commanders does but atleast putting a darkend spot or oval under units/bushes would look better than making them look ghostly and let all light pass to under them, maybe make some dummy doodad which has no model but a shadow to achieve this?

And AA is by far the best way to make a terane look better without phicicaly enhancing it or rendering in another game engine, also it is not cheating since all it is is an enhancement to the games/editors rendering system, not a hack or adds real shading tech or anything like that.
 
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