That will work because I used a local variable, local variable are uniques for every time the function is runned, basically are not overwritting if the trigger runs again before the 2 seconds:that worked, but i dont know if its good for multiple units casting the same spell at once
oh, how i do the local variables? mines are "Set VariableSet TempGroup =" not setvariable tempgroup like yours
Here you get the local variable:oh, how i do the local variables? mines are "Set VariableSet TempGroup =" not setvariable tempgroup like yours