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Finding a destructible/doodad

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Level 15
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Oct 29, 2012
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Hi , Again!
Well my map has a very big number of doodads and destructibles , But each of them is named gg_dest_YTpc_6859 . There are hundred of doodads and dests in various places . I can't seem to find a doodad form its name (said it before , like this gg_dest_YTpc_6859) . Well How can I find a doodad from its name?
 
if you look in the destructible list with the view as raw data ticked then you will notice that YTpc is a destructible. That is how you know the type of destructible.
To find the destructible in game you look for those types using the world editor map when you click a destructible the name will appear in the bottom middle of the screen. Just match the number with 6859
 
Level 15
Joined
Oct 29, 2012
Messages
1,474
if you look in the destructible list with the view as raw data ticked then you will notice that YTpc is a destructible. That is how you know the type of destructible.
I know that :p
To find the destructible in game you look for those types using the world editor map when you click a destructible the name will appear in the bottom middle of the screen. Just match the number with 6859
Hmm that's the problem . I couldn't seem to find it .There are thousands of destructibles and doodads . I couldn't find it . It would be very easy if I find it in another way . I mean its place on the terrain .
 
Level 15
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Oct 29, 2012
Messages
1,474
I can tell you that I found names of doodads in my old jass triggers ( because I got it **protected ) . And Now I can't seem to find those doodads in the new map . although I copied all doodads correctly ( there must be same names ) .
This is a part of JASS trigger where there is a name of destructibles :
JASS:
set udg_TempPoint = GetDestructableLoc(gg_dest_YTpc_6859)
But look :
attachment.php


Maybe if I make X/Y detector in jass instead of GUI . Because I can include the dest's name in JASS . Is this a good solution?!
 

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