Final Fantasy Crystal Chronicles Moogle

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I'm currently working on a Moogle from FFCC (I think they're the best :D). I've made the model and I'm currently working on texturing. From there, I really don't know how to do anything to put it into WC3, so this is kind of a request for someone to do that, so I was questioning which forum to post in. Hopefully it doesn't matter.

Some images:

Wireframe: http://img178.imageshack.us/img178/363/mooglewireframeje0.jpg
Untextured: http://img178.imageshack.us/img178/4141/mooglemodelpi4.jpg
Textured (unfinished): http://img352.imageshack.us/img352/1294/mooglemodel3iy3.jpg

If anyone would like to animate it (and if you are going to, please make it look exceptional) and import it into WC3, you will be my savior. Of course you will receive credit.
 
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Level 5
Joined
Apr 26, 2006
Messages
160
I used 3ds max 9 to model it and Photoshop CS3 to texture it, nothing more.

I was also showing what I've been working on, so that's why I decided to post it in the Modeling section, to get some constructive criticism as well as the possibility of finding someone to help out with animation and bones to put it into WC3.

Simply I'm asking for someone to do the animation it because I never really made bones to attach to a model before, and I've definitely never modeled for a video game. I don't know what I need to do to have it compatible and so forth.
 
Level 5
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Well exporting and importing isn't precisely what I want to be done.

I need someone to animate the character because I never did such a thing for a game, at least, not only that but I'm unsure of what conditions I have to meet to have the animations work. I've never done anything much beyond making statues, pretty much. I've played with animations before, but only once did I actually make the bones myself and assign it to parts but it didn't even work the way I wanted. I don't even know if WC3 supports the same kind of bones (I heard something about pivots, I'm clueless as to what that is anyway). I don't even know if it's okay to have one mesh for the whole model, or if I have to seperate the mesh into different body parts, etc. I wouldn't mind the animation being taken from another WC3 model, as long as it looks okay.

Besides that, I can export it myself, but that's not my issue.
 
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