This map isn't a balanced melee map.
I explain :
-Red woods ! there isn't enough wood at red starting point
-Infernal hided gold mine : Not enough place to build orc or human main building ... and imbalanced, due to 2 infernal and his position, which don't allow blue to take it.
-Blue forest : Blue is blocked by forest ! wtf ! he can't creep omg !
-Black guard creep point : It's an horrible point ! you spawmed doodad. And 2 blackguards as a creep point isn't funny...( and isn't balanced at least)
-alone creeps : remove them ! there are NO alone creep in a melee map !
Ps : i have no time to end this msg, sry
Edit :
-Some passage are too small. Usually maps are based on open lands, but your is mainly composed with forest.
-Goblin merchant and Foutain of life are too away from red, it's not balanced.
-Middle furbolg camp is too on the way.
-Don't do "Trees Wall". Make "forest" (open a melee map and check the difference beetwen your and a blizzard one)
-some green creeps don't drop item ... And most of your table have 80% chance to drop. It's bad. when you kill a creep in melee you're sure to have an item.
With more work i'm sure you can do an average melee map. i won't rate your map.