FelOrc Hound Rider

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Model commissioned by @StonemaulMidget.

Give credits if you use it and enjoy!
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FelOrc Hound Rider (Model)

To be honest I don't watch for polygons anymore. But, in my defence, there are probably a lot of hidden vertices and planes in the rider mesh because I am still learning blender.
well you should be, for the SD section. You can always use optimizer for removing unused geometry, once you are done making the model, as a last step in the modelling process. Also im sure blender has options to change the segmentation of generated gemetric shapes.
 
well you should be, for the SD section. You can always use optimizer for removing unused geometry, once you are done making the model, as a last step in the modelling process. Also im sure blender has options to change the segmentation of generated gemetric shapes.
Of course. Maybe I'm wrong, maybe it's not what I think.
There are approved footmen models with 10k polygons thus this shouldn't be much of a problem considering it's a mount+rider model, basically two models into one.
 
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