- Joined
- Mar 14, 2014
- Messages
- 1,213
(Un)Holy Hell! Is that a great model there! Good Job! 5/5
(20 ratings)
Hi, I didn't transferred the animations, I think this technique is called "mesh transport" I designed the model separated, then I transplanted the geosets to the Demon Knight's skeleton.Wow - this model is great. Your whole demons series from Legion look amazing. 5/5
So can I assume based off the description that you use animation transfer program?
I've been trying to transfer some thrust attack animations from a footman spearman onto the Many Animations Villager Man.
Can you recommend a program to me for animations transfers?
Thank you so much! Well I'm still working on some other demonsgreat work , glad to see u come to hive . i watched u for a long time since in wc3wowforum . wish u could make more dreadlords cause there is so many named ones . and new version of pitlord ~ and Kiljaeden .
Really awesome ~
Yup, that's the "big" price of using in game textures, thanks bro!Great as always. Even though if has a little big amount of polycount for my taste, but that's the price using in game textures. Keep it up.
Thank you so much! Well I'm still working on some other demonsthere are still a lot in the "to do list"
Can I ask more about this? I've been trying to suss out the ideal method to "use in-game animations"... Can you go into more detail on this?Hi, I didn't transferred the animations, I think this technique is called "mesh transport" I designed the model separated, then I transplanted the geosets to the Demon Knight's skeleton.
is it ok to change it's skin with the Red Felguard ingame Texture?
Another stellar one. Might almost be too good for Warcraft, but hey.
Can I ask more about this? I've been trying to suss out the ideal method to "use in-game animations"... Can you go into more detail on this?
Dang... That last step, isn't that really time-consuming? Or is there a faster way to do it?Well it's just exporting the geosets from one model using Magos, then with the same software, import them into another one (with new material for the textures). Later I use MLDVIS to attach the geosets to their respective bones.
Dang... That last step, isn't that really time-consuming? Or is there a faster way to do it?