Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
I know, there's higher priority stuff to do, but I want to discuss this nonetheless:
What would you think about an npc or option that allows you to change the basic skin of your character?
As there's a method to change the texture of a unit without re-importing the whole model, all I need to do is doing some minor modifications to the current hero models (which are imported anyway, so no change in filesize or complexity whatsoever) and importing other skins to select from.
Since BLP compression nowadays allows for pretty low filesizes for skins and I recently deleted a lot of stuff that wasn't used anyway, I think I can afford some extra file size for that. Chrome67's awesome submissions usually only weight 60kb per skin. Which would end up in roughly 500kb (compressed) for 2 new skins to select from for each hero (Plus the ability to use the WC3 default skins for the specific unit).
The changes could even be saved to the player's savecode (without a codewipe), if we restrict it to 3 choices per class.
So what do you think? Do you want to see a feature like that? And if so, how would you want it to be implemented? Selecting on hero-creation only? Or an npc that allows to change the skin?
On another implementation, I could also make the base skin selection tied to the equipment used. So for example, a high level armor uses a different base skin than a low level armor. In this case, the skin will only use the armor parts of the texture (which also further reduces the filesize a little, as then I can remove the head and skin parts of the texture).
The third option would be, to only make the skin for the head selectable. In this case, the filesize will be much much lower and there would still be a nice amount of customization.
What would you think about an npc or option that allows you to change the basic skin of your character?
As there's a method to change the texture of a unit without re-importing the whole model, all I need to do is doing some minor modifications to the current hero models (which are imported anyway, so no change in filesize or complexity whatsoever) and importing other skins to select from.
Since BLP compression nowadays allows for pretty low filesizes for skins and I recently deleted a lot of stuff that wasn't used anyway, I think I can afford some extra file size for that. Chrome67's awesome submissions usually only weight 60kb per skin. Which would end up in roughly 500kb (compressed) for 2 new skins to select from for each hero (Plus the ability to use the WC3 default skins for the specific unit).
The changes could even be saved to the player's savecode (without a codewipe), if we restrict it to 3 choices per class.
So what do you think? Do you want to see a feature like that? And if so, how would you want it to be implemented? Selecting on hero-creation only? Or an npc that allows to change the skin?
On another implementation, I could also make the base skin selection tied to the equipment used. So for example, a high level armor uses a different base skin than a low level armor. In this case, the skin will only use the armor parts of the texture (which also further reduces the filesize a little, as then I can remove the head and skin parts of the texture).
The third option would be, to only make the skin for the head selectable. In this case, the filesize will be much much lower and there would still be a nice amount of customization.
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