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Faulty Custom Pathing Maps

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Level 11
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Jan 30, 2010
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Hi
I wanted to make custom pathing maps for doodads in my map.
So, with previous knowledge gathered from the forums here I made a 8x8 pathing map in tga format in gimp. As far as I remember the pathing maps have to be 32 bit tga files. While I was saving the file in gimp I got no such option, instead it compels you to make a RLE compression, with bottom left and top left options.

It seemed to be saved okay but after importing the file in world editor (I use JNGP), it is all messed up. I had blue between magenta borders, as you can see in the tga file attachment. In game however it appears as in the screenshot I have attached.

So any input and help to let me know where I am going wrong will be greatly appreciated.
 

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  • WC3ScrnShot_031915_134408_01.jpg
    WC3ScrnShot_031915_134408_01.jpg
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  • 8x8Default.tga
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