- Joined
- Apr 18, 2010
- Messages
- 102
Hi, for a while now, after leaning a little bit of vJass, i have been using DYNAMIC INDEXING in my spells, demonstrated in this tutorial
[vJASS] Dynamic Indexing Tutorial
When i was still using GUI i was using hashtables, using only 1 set of variables for all my spells (etc. Array of Caster, Target, Range, etc.) While accomplishing MUI by creating a dummy unit as the spell's ID and adding it to a unique group per different spell..
I am wondering what would be the fastest / most systematic spell making system?
Lately ive been looking at Perfect Unit Indexing, and other unit indexing like the one used here:
[LoL] Gragas Abilities Set v1.5
Ofcourse, I plan to stick with vJass and would use dummy recycler systems, spell effect events, and the kind to improve the performance of the spells.
[vJASS] Dynamic Indexing Tutorial
When i was still using GUI i was using hashtables, using only 1 set of variables for all my spells (etc. Array of Caster, Target, Range, etc.) While accomplishing MUI by creating a dummy unit as the spell's ID and adding it to a unique group per different spell..
I am wondering what would be the fastest / most systematic spell making system?
Lately ive been looking at Perfect Unit Indexing, and other unit indexing like the one used here:
[LoL] Gragas Abilities Set v1.5
Ofcourse, I plan to stick with vJass and would use dummy recycler systems, spell effect events, and the kind to improve the performance of the spells.