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Farmer vs. Hunter R! ver. 3.7

Submitted by Mufanza
This bundle is marked as approved. It works and satisfies the submission rules.
Farmer vs Hunter
Remastered Build

Farmer vs Hunter returns in a new, remastered version - bringing many improvements in de-bugging and balance!


So most of you probably know the original Farmer vs Hunter map, as it is oftenly hosted over Garena and Battle Net. Those of you who played it more than once might have noticed, that although the original version is really fun to play, it is rather imbalanced and issues like drophack, -clear command cheat and tower-occupied spawn points make it completely unplayable once the players decide to abuse them.
Since me and a friend of mine (who is not yet registered on the Hive) loved to play the original map, we decided to fix these issues in a fast remake that would not only bring the long desired debugging and balance, but also a whole new map to explore.

Long story short, what originally started as a weekend project prolonged into a few-months-taking remake which does not only bring the fixes we originally planned, but also many new gameplay mechanics and improvements that bring the experience this map can create into a whole new level!

Main Improvements

•No Drophack! - In the original version, Farmers could get into places where Hunters could not - which could make them completely invincible (This was achieved by building under your farmer, which would drop him into the nearest pathable location - often behind otherwise unpathable trees).
•More Balance! - In the original version, it was enough for Farmers to build a half-decent wall and a Death Tower to become unconquerable. It was possible to build these in about 5 minutes of gameplay if you were lucky.
In our version, the Farmers have little to no chances of defending at first, and they need to rely on hiding, denying and escape routes.
•No more issues due to Unit Limits! - In the original version, you had to build a huge army if you wanted to catch and defeat the hunter. Not only the units became almost completely unresponsive once you got too many of them, but they could also lead to unpleasant FPS Drop and even Game Crash once you pushed the limit too far. In our version, you only have to build one unit (a Golem) which you must upgrade and equip with spells in order to catch and defeat the Hunter. Normal units are still present, but they are controlled by an intuitive AI, so you don't need to worry about micro. Even if you get too many of these, your units are still as responsive as ever. Not even getting too many animals can slow down their responsivity.
•No wolf-summon hack! - Hunters were able to summon Feral Spirits through trees and walls, right into Farmer's bases. This is no longer the case.
•Farmers can no longer prevent their animals from wandering around with the 'Hold Postion' command! - This brings a new gameplay mechanic which we like to call 'Livestock Management'. You need to build walls for your animals and make them spawn in the right directions, so they don't get in your way or give up your position by wandering out of the base. This new mechanic is also the reason why -clear command is no longer present.
•New strategies, new mechanics! - Farmers hidding their farms all around the map or turtling in one base? Hunters fighting the Farmer's lategame forces, or running around the map, hoping not to get caught? All strategies have their pros and cons and the game is adjusted accordingly!
New units and items create new possibilities! Even if the Farmers turtle too hard, Hunters can lay siege to their base with Bombard Towers or explosive potions. In order to kill the Hunters, Farmers can upgrade their Golems with projectile-based abilities or they can just rely on the mercenaries!
•Much more! - You will find many things has improved since the original version!


Please, do not play with less than two Hunters and five Farmers (5v2)! The game gets less fun and less balanced if you do!
If you find any bugs or imbalances, we're absolutely completely open for critique and every feedback is very welcome! This map is no longer in beta stage, but that does not mean we're not working on it anymore!

In any case, thanks for playing and vote 5! :D

Changelog

Ver. 2.8 (5th July 2012)
-Fixed the Anti-Drophack system. It didn't work in certain cases but it should be flawless now. (thanks to sheep for diagnosing this)
-Fixed the spawn-stuck-bug which could make farmers/mercenaries stuck after spawn. (thanks to sheep and Tanasren for pointing this out)
-Increased Peon movement speed and removed their bounty award.
-Decreased Exploding Potion range
-Changed the descriptions at Farms (Tanaseren again).

Ver. 2.9 (6th July 2012)
-Removed Magic Wall and Hunter that spawned for the red player at start. Sorry about that.
-Cliff-height damage bonus for towers increased to 30%
-Wind Walk Potion duration decreased to 20 seconds (60 when -progame mode is active)
-Price of Sappers reduced to 30 gold when -progame is active.
-Increased stock maximum for Sappers to 2 and decreased replenish time.
-Some minor terrain changes were done as well.

Ver. 3.0 (11th July 2012)
-Nerfed Attribute Bonus a lot
-Sheep and Pigs should no longer glitch out of your base when they upgrade
-Magic Wall should no longer be able to change it's position when erecting it.
-Based on a popular request, hunters got nerfed a bit when "-progame" mode is not active (they get less stats per level-up).
-Fixed the bug that made Invisibility Potion disappear from the merchant after buying it.
-Animals will no longer stay in game after kicking a player - they will die after 40 seconds, along with rest of his/her units.
-Maximum-animal limit is now fixed on an unchanging number (3 players - 300, 4+ players - 200. Before it was: 3 players - 300, 4+ players - 1050/Number of Players).
-Box-Throwing towers are a bit stronger now
-Decreased mana cost of Flare Gun
-Fixed description for Goblin's tree-boom abilty.
-Goblins no longer explode upon death.
-Peons now have a very short-ranged blink
-Armor of Magic and Iron walls set to 5.

Ver. 3.1 (17th July 2012)
-Randomization elements implemented! Some parts of the world gets randomized at start, making the map a little bit different every game! (Of course, this is limited by Warcraft's engine (it's not possible to change cliffs or minimap in-game), but should add some variety nevertheless).
-Nerfed Hunters some more in non-progame mode (they get even less stats per level up).
-Golem upgrades are better in non-progame mode (hit points upgrade increased from 40% to 60%, damage upgrade increased from 5 to 10, attack speed upgrade increased from 12% to 15%).
Let me know if you think this is enough or not!
-Maximum level of Far Sight decreased to 2.
-Area around pools is unbuildable now.
-Pools can be destroyed.
-Pools can be temporarily disabled with Poison Wall ability.
-Poison Towers can one-shot Farmers again, but...
-...Shared True Sight for Farmers gives ability to see through trees and cliffs, so it's easy to avoid these poisoned towers once someone researches this.
-Added -cam command which changes the distance of camera if your computer is strong enough to handle it (for example: -cam 2000).

Ver. 3.1b (17th July 2012)
-Fixed a bug where an area in the bottom-left corner of the map was sometimes unpathable although there was no debris there.

Ver. 3.2 (31th July 2012)
-Goblin Mines now take 7 seconds to activate. During this time, they are visible and won't explode when destroyed.
-Potion of Healing now has 3 minutes cooldown.
-Potion of Wind Walk now has 20 seconds cooldown.

Ver. 3.3 (7th August 2012)
-Huge balance changes: Basic Arrow Towers are much weaker at start, costs more and take longer to build.
-Hunters have much more HP at start, but gain less HP for leveling up than before.
-Increased damage for most mercenaries.
-Changed repair time and hit points of most towers.
-Shared true sight no longer takes food
-Golems no longer have Wind Walk buff all the time.
-Added "-i" command which shows the player's total income and counts his/her animals.
-Fog is less dense now, allowing players to use greater values in the -cam command.

Ver. 3.4 (8th August 2012)
-Bombard Towers are much stronger and a bit cheaper now! But...
...Non-tower buildings and Flame-Arrow Towers now have explosion-proof design that makes them immune to Bombard Towers.
-You can only build 15 Flame-Arrow Towers.
(This should help the Hunters counter tower massing strategies).
-Horn of the Clouds is cheaper, lasts 9 seconds and has bigger range, but only two horns can be sold during one game.
-True sight is a bit cheaper.
-Box towers are cheaper.
-Fixed hotkey for peon's blink.

Ver. 3.4b (9th August 2012)
-I've realized the randomization elements never really worked. Things were the same every time. Should be fixed now tho!
-The Hunters got a great nerf - they get less stats for level-up and they level up much slower once they reach level 6. Attribute bonus is also much weaker now.
-Some terrain has been changed, mainly the bases on top-right.

Ver. 3.4c (9th August 2012)
-Some spelling mistakes fixed
-Show income command (-i) no longer shows double values when spammed.

Ver. 3.5 (12th August 2012)
-Previous Anti-Drophack System allowed players to drophack in a different way. This should no longer be possible and the map should be 100% drophack free now!
-Farmers now have it harder to deny themselves. It's still possible, just not as easy.

Ver. 3.6 (25th October 2012)
-Hostfix command has been removed as it could cause the game to crash.
-Maximum level for Hunters has been set to 8 - This should give the Farmers some chances if the Hunters farm too much.
-The bounty for Farmers gets decreased with deaths. So if there are noobs who feed too much, they'll eventually feed less and less and less...

Ver. 3.7 (3th January 2013)
-Hunters can now have only one wolf summoned at a time. Wolfs are much stronger tho and additional levels toughen them up exponentially.
-Small cooldown (3.5 seconds) has been added to the Exploding Potion.


Keywords:
farmer vs hunter, farmers, hunters, farmers vs hunters, versus, boobs, tits, porn, erotic, vampirism, tree tag, troll vs elves, orc, human, farm, anim
Contents

Farmer vs. Hunter R! ver. 3.7 (Map)

Reviews
Moderator
Vengeancekael - [Contact] Date: 2012/Jun/30 11:45:16 Comment: [Approved] Resource Moderation - Rules
  1. WhatXTheXFunny

    WhatXTheXFunny

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    i am a player in hko2006's game
    this map is very good.
    my English is poor. :$
    i know the farmers in the first must hide.
    but i am not sure about "upgraded towers"
    it means spending $150 to upgrade towers attack or upgrade the towers to be Flame-Arrow Towers?
    is that Flame-Arrow towers can deal more damage to hunter?
    i know my English is really poor....
     
    Last edited: Aug 9, 2012
  2. HKO2006

    HKO2006

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    As I would like to report a unpathable area although there was no debris there. Maybe u already seen it in my replays.
    Hunter can't go through.jpg
    Wolf can't go through.jpg
     
  3. Mufanza

    Mufanza

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    Thanks!
    Don't worry about that, we all went through that phase :D
    Definitively upgrade base towers first! Make either Flame-Arrow towers or, if you build on a cliff, Boulder Towers. Try to get at least one Flamethrower Tower and one Icy Tower.
    You don't need to upgrade Tower Damage in the Research Centers - it only gets handy if you want to be extra safe or don't have much space in your base for a lot of towers. It's also good if you can get more than one Flamethrower Tower (Flamethrower Towers have fast attack speed so upgrading their damage can make them really powerful).

    If you didn't understand this because of your English, remember it like this: Don't upgrade tower damage in Research Centers, make Flame-Arrow Towers instead :p
    That flew under my radar! Thanks for letting me know, I'll definitively fix it in the next build!
     
  4. medin

    medin

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    But could you make a larger map to delete everything Completly everything NEW
     
  5. Mufanza

    Mufanza

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    That would be pointless - after some time, even the new map would get old.
     
  6. HKO2006

    HKO2006

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    Attached Files:

  7. HKO2006

    HKO2006

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    Now, some Farmers like to kill themselves when Hunters break in. That's no way for Hunter to get feed. I wonder if this is forbidden for Farmers or a secret trick to be a 'pro' and when everyone is doing this, Hunter got an excuse to enable -progame.
     
  8. Mufanza

    Mufanza

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    Hey!
    I've watched that replay and didn't see anything un-ordinary in it. The Farmers got owned but only few of them could actually play well - had the green repaired his wall and purple payed more attention to sappers, it could have ended differently.
    The Hunters did get a lot of units around the map, but they did get a lot of feed as well. Shared True Sight should counter this tho.
    Also, why build Magic Walls? Farmers are immune to them :p

    I've never meant for Farmers to be able to deny themselves. Do you think I should leave it there? Or how could I fix this?
     
  9. Sheep

    Sheep

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    i like to deny myself when the hunters break my wall:(
    i think you should leave it there
     
  10. narosia

    narosia

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    this game is fun~

    i'm korean users.
    this game is popular in korean.
    i want to add some
    human skill,variety item,unit,game mode etc....
    A lot to be desired~
    i want this game is improve..
     
  11. Mufanza

    Mufanza

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    Thanks man! So good to hear this!
    We want the same as you :D Hopefully, the map will grow and more stuff and choices will appear in it.
     
  12. narosia

    narosia

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    game play time so long!!

    game play time 40min -> 20~30min please decrease!
     
  13. medin

    medin

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    Are you crazy I play hunter and always win on time i camp or make a base with peon lol it should be 50 min no decrease and make a new Map with all chnaged roks trees evrything ok ?
     
  14. Sheep

    Sheep

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    You will probably ask for a new map again in a month or two, if rednek does what you're asking him to..

    What is your account id on Gameranger?
     
  15. WhatXTheXFunny

    WhatXTheXFunny

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    i think so
    the time should be 50 min.
    the map should be bigger.
     
  16. narosia

    narosia

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    Sometimes users use maphack....

    i am very angry
    maphack program is used to game.
    so please maphack check program adopt in this game
     
  17. Mufanza

    Mufanza

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    How can I do this?
     
  18. WhatXTheXFunny

    WhatXTheXFunny

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    Bug!
    if your Golem dead
    and you can build more than one Golem before the 1st Golem finish
     

    Attached Files:

    • BUG.w3g
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    Last edited: Aug 19, 2012
  19. narosia

    narosia

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    hmm.....DO you know not?
    korean map makers somtimes use maphack check program.
    this used in game...
     
  20. narosia

    narosia

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    please add~maphack triger

    maphack player is increasing this game...
    this game is fun but maphack is made users angry