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Vengeancekael - [Contact]
Date: 2012/Jun/30 11:45:16
Comment: [Approved]
Resource Moderation - Rules
Date: 2012/Jun/30 11:45:16
Comment: [Approved]
Resource Moderation - Rules
(14 ratings)
Thanks a lot man - you're da best!Pure amazement! I'm adding to my TOP10 list..
Thanks! Although I'm not sure what you mean - animal wandering is still implemented. It forces the player to build fences and spawn the animals in them, so they don't wander off and don't get in the way.Oooohh i like the removed wandering
for that ill give you 5/5
Never seen this before, Very good map, very good idea from very good mapmaker, Rating 5/5 and adding some rep...
before a moderator sees it?rednek said:and vote 5!
I'm sure moderators have a sense of humor too@rednek
Mind removing before a moderator sees it?
In theory. Gameplay for both Farmers and Hunters seems to be boring when you first hear of them. Surprisingly, we always found it fun to play for both sides (the proof for that is this actual remake of the map).the hunters have to face golems only in the end right ? so it may become boring for them before
If by food you mean feed then YES! That's how the pros do it!i tried to make multiples bases, putting towers to destroy them before it becomes food, but it was time consuming and gold too so i had not much time to make my golem but i helped others by occupying the hutners.
Do you mean when playing as a Hunter or when playing as a Farmer?I wonder if you could make an option to control an "army" or/and some upgrades for it, because i don't wanna make a base since i have to hunt them.
Depends on the amount of feed the Hunters got.Loading screen said that few upgrades make golem as strong as hunters but it's false, even with 7000 hp and lot of dmg etc one golem can't kill a hunter late game.
You are correct with the basic Hunter > basic Golem. But I can't remember where did we wrote that :SBasic golem is also way weaker than one basic hunter, while you wrote the opposite.
Indeed.Do we need to keep alive the chickens to get gold ? (it looks logical but...)
You are correct once again. These are the two strategies that counter each other (It's like training Marauders against Roaches in StarCraft 2. The Roaches aren't useless because they can be countered - Roaches are useless when they get countered).EDIT : as Hunter :if you make a base as hunter, the mercenaries will all go there and die here. It makes mercenaries useless. When I had no base, i was going to die coz of mercenaries.
Hundreds of thanks!Farmer vs Hunter i just love that game but too much mh this days so ppl dont really play this map but 5/5 anyway + rep
Hmm, you might be right - we tried to make the descriptions as short as possible (this is based on my experience - players tend to ignore long texts).But you should write it clearly, "EACH SHEEP ALIVE GIVE YOU +2 GOLD, DONT KILL THEM WITHOUT A GOOD REASON".
Better?Chicken Farm:
Produces Chickens. Chickens take 10 seconds to create and each chicken generates 1 gold every 7.5 seconds.
Hmm, then you were probably just unlucky they found youI was making bases around the map and i put walls lvl 2 (otherwise i would have no time to kill my own animals), one Boulder tower and sometimes i put a frost arrow too and i kill my farm to 10%.
The last wall upgrade (Magic Wall) can be lowered, allowing units to pass through.-add a sort of blink spell to get out of your own base with the golem or iwth the peasant without killing your upgraded wall or killing trees and having to make a new one and new towers...
It has already been pointed to me via PM, I'm about to fix it-units, even a farmer who resurects, can spawn in a "bugged place" on the north west near the river. I had to kill the farmer iwth a tower to debug him. Don't add a -suicide command it would be abused
Great, I'm looking forward to play with you!For the moment I stopped playing because I kind of understood how to win against "beginners" (lol even if I played only 4 games) but I'd like to play with guys who know how to play. Where ? When ? (europe time)
Sorry, I placed these units there to test (and try to fix) a bug that sometimes happens and I forgot to remove them :Seven if we close the red slot the red hunter and his magic wall will still spawn:/
Heh, we actually didn't want the players to team-play that much at start (that's why only one Farmer can repair one wall). Like you said, as a Farmer, you don't want others in your base because when the Hunters find you like that, it's like killing two birds with one stone for them.About the diff kinds of hunter/farmer thing. I just had the wild idea that different kinds of farmer and hunters would make team-play stronger because most people don t want others inside their bases ( they are afraid of being discovered early ). For instance farmers that have more defensive building , farmers that have more offensive buildings and the balanced ( those right now ). For the hunters some classes for instance tracker , spear class , sword class etc.
We actually can't afford to disable this. Noob players and trolls can destroy your base with careless tree cutting, so you need to be able to snipe them from a distance before they destroy everything.disable farmers ability to kill each other/kill themselves with their towers.
They shouldn't be able to spawn like that anymore. But if they do, let me know!also don't add anything like a -suicide, if farmers spawn inbetween trees get goblins.
If there are 3 or less Farmers playing, it's 300.how many animals can you have at once?
I would like that, but the main reason for the animal limit is that the game becomes unresponsive and laggy once there are too many units :/how about an upgrading system to get more animals?
like 2000 gold to get it upgraded
What, it's July already? Where did the days go D:and in changelog you wrote "june" instead of "july".
Aaaaaaw that's too bad :C Be sure to PM tho, I have sheetloads of time these days so it shouldn't be a problem (unless it's tomorrow, I'm away all day)For today I don't know if i'll be here at 18h. But I must try to play with you so i'll PM you for more infos
Ok.And will you remake map make bigger and put other tress so Hunters dont know now where we are they just use True sight to check are we in our secret place So you could remove theat spell or 5 min cooldown and please remake tress and all and bigger map because we play theat map 24/h after day after day So please bigger map difrent destinations and tress LOVE YOUR MAP
It had 10 before I nerf'd them all, but I thought the Stone Wall was already weak as it was so I left it with 10.why does stone wall have 10 armor while all the other walls only have 5?
If by mercants you mean mercenaries then: Are you sure they did feed on them? Because mercenaries shouldn't give any EXP after death :SAnd one more thing make the mercants no EXP worth
Awesome! Please do!Great MAP! Give you 5/5!
It must have been some kind of a strange bug. Let me know if it happens again!Yeah Im sure the Hunters go to the place where they are getting healed and mana And they just Camp there and geting EXP by killing mercants and leveling up So they are using the Health they Regain in the Fountian
As you wish.can you add a view distance command? like -cam 2000