Moderator Comment:
This is a nice and useful model. The issue I see, though, is that it isn't possible to choose among his spell abilities in WE, since the engine doesn't differentiate "Spell" from "Spell 2" or "Spell 3". It could have been better setting one as "Spell Throw", other as "Spell Slam", or "Spell Second", using strings which are valid in WE. Also, I don't think those spark particles are necessary at the dissipate animation - Dissipate tends to be a more subtle animation. I'm awaiting on the animation name update to approve this. If anything, you can ask me.