Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
There are no MPQs? Warcraft III uses CASC like all modern Blizzard games for the official game data.
The terrain itself uses primitive procedurally generated meshes. Only the cliffs and other terrain mesh altering doodads will use custom meshes. The procedurally generated mesh shape is determined by the terrain node height in the map .w3e file.
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