OK thanks for the help.
I was able to find a way to balance it so that it works the way I want on my map.
I appreciated
Is there a way to limit the amount of evasion/critical hit that can increase? Like limiting evasion to more than 60%, for example? Eventually, agility will increase so much that evasion will increase too much, and I don't want the condition for increasing evasion to be so high that it becomes useless or never works.