- Joined
- Apr 19, 2011
- Messages
- 447
Hi.
I don't know why, but it seems that I can't use the Blizzard "Rocks" model, being the only exception the original doodads the Object Editor has.
For example, I created a new destructible, and asigned it the "Rocks" model (See the [Cap01] attached picture).
Then, I tried to put the model in the map. See the [Cap02] picture. That's the result.
If I try to asign the "Rocks" model to ANY other destructible/doodad, this is what I get. I want to know how can I fix this. I really need to use this model. I have already used it trough all the map, and it would look odd if I suddenly use a different rock model.
Regards
I don't know why, but it seems that I can't use the Blizzard "Rocks" model, being the only exception the original doodads the Object Editor has.
For example, I created a new destructible, and asigned it the "Rocks" model (See the [Cap01] attached picture).
Then, I tried to put the model in the map. See the [Cap02] picture. That's the result.
If I try to asign the "Rocks" model to ANY other destructible/doodad, this is what I get. I want to know how can I fix this. I really need to use this model. I have already used it trough all the map, and it would look odd if I suddenly use a different rock model.
Regards